A dynamic over games drives selfish agents to win-win outcomes
Seth Frey, Curtis Atkisson

TL;DR
This paper introduces a framework for modeling how agents evolve their interaction contexts, leading to the spontaneous emergence of fairness and cooperation among selfish agents through institutional evolution.
Contribution
It presents a novel formalism for modeling institutional evolution, contrasting it with behavioral evolution, and demonstrates its role in fostering cooperation among selfish agents.
Findings
Self-interested agents over-represent fairness by 100% in attractor games.
Fairness co-occurs with self-serving features, influencing agent preferences.
Institutional evolution encourages cooperation among selfish agents.
Abstract
Understanding the evolution of human social systems requires flexible formalisms for the emergence of institutions. Although game theory is normally used to model interactions individually, larger spaces of games can be helpful for modeling how interactions change. We introduce a framework for modeling "institutional evolution," how individuals change the games they are placed in. We contrast this with the more familiar within-game "behavioral evolution". Starting from an initial game, agents trace trajectories through game space by repeatedly navigating to more preferable games until they converge on attractor games that are preferred to all others. Agents choose between games on the basis of their "institutional preferences," which define between-game comparisons in terms of game-level features such as stability, fairness, and efficiency. Computing institutional change trajectories…
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