Girls Create Games: Lessons Learned
Bernadette Spieler, Vesna Krnjic, Wolfgang Slany

TL;DR
This study explores girls' game design patterns during a summer coding event, revealing stereotypical preferences and providing insights to foster female engagement in coding and game development.
Contribution
It introduces a girl-only game creation intervention using visual coding, and analyzes gender-specific design preferences to inform future educational tools.
Findings
Girls prefer stereotypical gaming elements.
Game-making environments appeal to female teenagers.
Results inform development of girl-oriented coding apps.
Abstract
Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is a widely applied approach at schools or off-school initiatives is seen as a promising opportunity for all teenagers to learn to code in an entertaining way. This raise the questions do special girls' game-design patterns exist, and what can we learn from them? This paper describes a girl-only intervention where girls were asked to create their own games. This "Girls' Coding Week" was designed as an off-school event and took place during summer 2018 with 13 girls between 11 to 14 years old. To explain the basic steps of programming and to create personalized games, the visual coding app Pocket Code, an app developed at Graz University of Technology,…
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Taxonomy
TopicsChild Development and Digital Technology · Digital Games and Media · Impact of Technology on Adolescents
