Synchronizing Audio-Visual Film Stimuli in Unity (version 5.5.1f1): Game Engines as a Tool for Research
Javier Sanz, Andreas Wulff-Abramsson, Carlos Aguilar-Paredes, Luis, Emilio Bruni, Lydia Sanchez

TL;DR
This paper evaluates Unity 5.5.1f1's capabilities for synchronized audio-visual stimuli presentation in research, identifies synchronization issues, and proposes a protocol to ensure reliable experimental execution.
Contribution
It provides a detailed analysis of Unity's limitations for synchronized stimuli and introduces a protocol to mitigate these issues for research applications.
Findings
Detected desynchronization between video and audio in Unity
Identified delays in screenshot execution and video playback issues
Developed a compensation protocol for accurate stimuli presentation
Abstract
Unity is a software specifically designed for the development of video games. However, due to its programming possibilities and the polyvalence of its architecture, it can prove to be a versatile tool for stimuli presentation in research experiments. Nevertheless, it also has some limitations and conditions that need to be taken into account to ensure optimal performance in particular experimental situations. Such is the case if we want to use it in an experimental design that includes the acquisition of biometric signals synchronized with the broadcasting of video and audio in real time. In the present paper, we analyse how Unity (version 5.5.1f1) reacts in one such experimental design that requires the execution of audio-visual material. From the analysis of an experimental procedure in which the video was executed following the standard software specifications, we have detected the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMultimedia Communication and Technology
