Effect of assistive method on the sense of fulfillment with agency: Modeling with flow and attribution theory
Dan Nanno, Hideyoshi Yanagisawa

TL;DR
This paper models how assistive technologies influence users' sense of fulfillment and agency, proposing a mathematical framework and validating it through game experiments to guide assistive design.
Contribution
It introduces a mathematical model linking assistive effects, sense of agency, and fulfillment, validated by experiments, to improve assistive technology design.
Findings
Assistance increases perceived skill and fulfillment when causality is internal.
Internal locus of causality correlates with higher sense of fulfillment.
Experimental results support the model's hypothesis.
Abstract
Several assistive technologies for users' operations have been recently developed. A user's sense of agency (SoA) decreases with increasing system assistance, possibly resulting in a decrease in the user's sense of fulfillment. This study aims to provide a design guideline for an assistive method to maintain and improve the sense of fulfillment with SoA. We propose a mathematical model describing the mechanisms by which the assistive method affects SoA and SoA induces a sense of fulfillment. The experience in the flow state is assumed to be a sense of fulfillment. The assistance effect on the skill-challenge plane in flow theory is defined as an increase in skill and decrease in challenge. The factor that separates the two effects from attribution theory is the locus of causality, which is matched to the judgement of agency (JoA) from the two-step account of agency. We hypothesized that…
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Taxonomy
TopicsFree Will and Agency · Virtual Reality Applications and Impacts · Mind wandering and attention
