# An Overview of the Ludii General Game System

**Authors:** Matthew Stephenson, \'Eric Piette, Dennis J. N. J. Soemers, Cameron, Browne

arXiv: 1907.00240 · 2019-07-02

## TL;DR

The paper introduces Ludii, a versatile general game system developed for the Digital Ludeme Project, enabling modeling, playing, and analyzing over 1000 traditional strategy games with new AI research opportunities.

## Contribution

It presents Ludii's features, including game design, agent creation, and advantages over previous systems, facilitating large-scale game analysis and AI development.

## Key findings

- Ludii can model and play a wide range of traditional games.
- The system offers flexible game description and modification.
- Ludii provides improvements over prior general game software.

## Abstract

The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 1000 traditional strategy games using modern techniques. One of the key aspects of this project is the development of Ludii, a general game system that will be able to model and play the complete range of games required by this project. Such an undertaking will create a wide range of possibilities for new AI challenges. In this paper we describe many of the features of Ludii that can be used. This includes designing and modifying games using the Ludii game description language, creating agents capable of playing these games, and several advantages the system has over prior general game software.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1907.00240/full.md

## Figures

13 figures with captions in the complete paper: https://tomesphere.com/paper/1907.00240/full.md

## References

8 references — full list in the complete paper: https://tomesphere.com/paper/1907.00240/full.md

---
Source: https://tomesphere.com/paper/1907.00240