
TL;DR
This paper establishes a deep connection between the determinacy of long Borel games of length ω² and the existence of specific fine-structural extender models with Woodin cardinals, linking game theory and set theory.
Contribution
It proves that Borel games of length ω² are determined if and only if certain advanced extender models with Woodin cardinals exist for all countable ordinals.
Findings
Borel games of length ω² are determined under specific set-theoretic assumptions.
Existence of fine-structural extender models with Woodin cardinals is equivalent to game determinacy.
Links between game determinacy and large cardinal hypotheses are established.
Abstract
It is shown that Borel games of length are determined if, and only if, for every countable ordinal , there is a fine-structural, countably iterable extender model of Zermelo set theory with -many iterated powersets above a limit of Woodin cardinals.
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Taxonomy
TopicsAdvanced Topology and Set Theory · Computability, Logic, AI Algorithms · Mathematical and Theoretical Analysis
Long Borel Games
J. P. Aguilera
Institute of Discrete Mathematics and Geometry, Vienna University of Technology. Wiedner Hauptstraße 8–10, 1040 Vienna, Austria.
Abstract.
We study games of length with moves in and Borel payoff. These are, e.g., games in which two players alternate turns playing digits to produce a real number in infinitely many times, after which the winner is decided in terms of the sequence belonging to a Borel set in the product space .
The main theorem is that Borel games of length are determined if, and only if, for every countable ordinal , there is a fine-structural, countably iterable model of Zermelo set theory with -many iterated powersets above a limit of Woodin cardinals.
2010 Mathematics Subject Classification:
Primary: 03E15, 03E60. Secondary: 03E45, 03E35, 03D60, 91A44
Contents
1. Introduction
Given a Borel subset of the Hilbert space , define a two-player perfect-information, zero-sum game in which Player I and Player II alternate turns playing digits infinitely often, giving rise to a real number
[TABLE]
Afterwards, they continue alternating turns to produce real numbers , and so on. To ensure that the sequence belongs to , we normalize, e.g., by setting
[TABLE]
Player I wins the game if, and only if, ; otherwise Player II wins. These are games of transfinite length . (Recall that denotes the order-type of the natural numbers.) It is a natural question whether these games are determined, i.e., whether one of the players has a winning strategy.
Given , the Gale-Stewart game on is defined as follows: two players, I and II, alternate infinitely many turns playing digits , as before. This play gives rise to a real number as before. Player I wins the game if, and only if, ; otherwise, Player II wins. We say that a set is determined if the game associated to is determined.
Our games of length can be recast in terms of Gale-Stewart games: given , players I and II alternate infinitely many turns playing digits ; afterwards, they alternate infinitely many turns playing digits ; and so on. Let
[TABLE]
be a Borel bijection, e.g.,
[TABLE]
Put
[TABLE]
Player I wins the game if, and only if, ; otherwise, Player II wins.
A third and most useful way of studying these games is in terms of the Baire space : given a Borel , two players alternate many turns playing elements of and produce an infinite sequence , with . As before, by means of a Borel bijection, this sequence is identified with an element . Player I wins the game if, and only if, ; otherwise, Player II wins. It is this the way in which we will speak of games of length hereafter. Every Polish space is a continuous image of and Borel sets have enough closure properties that these forms of determinacy are all equivalent.
——
Zermelo set theory () was introduced in 1908 by E. Zermelo with the goal of reducing Cantor and Dedekind’s theories to a small collection of principles. It, together with A. Fraenkel and T. Skolem’s refinements, resulted in Zermelo-Fraenkel set theory (). In this article, consists of the axioms of extensionality, separation, power set, pairing, union, foundation, and infinity; and consists of , plus the axiom(s) of replacement. and are the results of adding the Axiom of Choice to and , respectively.
Although is a powerful theory in which a great deal of mathematics can be formalized, there are many examples of theorems that cannot be proved without the use of the axiom of replacement. An early example of this was that of Borel determinacy, i.e., whether all Borel subsets of are determined.
Theorem 1.1** (Martin [Ma75]).**
Suppose is Borel. Then is determined.
Even before Martin’s Borel determinacy theorem had been proved, it was known that any proof would need essential use of the axiom of replacement:
Theorem 1.2** (Friedman [Fr71]).**
Borel determinacy is not provable in .
Friedman’s work showed that any proof of Borel determinacy would require the use of arbitrarily large countable iterations of the power set operator, and Martin’s work showed that this suffices. A convenient slogan is that Borel determinacy captures the strength of countably iterated powersets.
It is known that one cannot hope to prove the determinacy of any reasonable class of non-Borel games within ; however, one can extend by very natural large cardinal axioms, or strengthenings of the axiom of infinity, and use them to prove the determinacy of games on the natural numbers. These connections between large cardinal axioms and infinite games have been the focus of extensive study for decades; some of the most famous results include Martin’s [Ma70] proof of analytic determinacy, Martin and Steel’s [MaSt89] proof of projective determinacy, and Woodin’s [Wo88] proof of the Axiom of Determinacy in , the smallest model of containing all reals and all ordinals. (Recall that the Axiom of Determinacy is the assertion that every Gale-Stewart game (of length ) is determined. By a result of Mycielski and Steinhaus, it is inconsistent with the Axiom of Choice.) More specifically, Woodin showed that if there are infinitely many Woodin cardinals and a measurable cardinal greater than them, then the Axiom of Determinacy holds in . The measurable cardinal is necessary, in the sense that the existence of infinitely many Woodin cardinals does not imply that the Axiom of Determinacy holds in .
Our main theorem shows that Borel determinacy for games of length captures the strength of countably iterated powersets above a limit of Woodin cardinals.111In the interest of expedience, one may define the statement “there are infinitely many Woodin cardinals” to mean the following in : there is an infinite sequence of cardinals such that for each , is a model of and is a Woodin cardinal in whenever .
Theorem 1.3**.**
The following are equivalent over :
- (1)
Borel determinacy for games of length ; 2. (2)
For every countable , there is a countably iterable extender model of satisfying “* exists, where is a limit of Woodin cardinals.”*
Hence, Borel determinacy for games of length is a natural example of a theorem whose strength can only be correctly gauged over in terms of weaker set theories. The models referred to in Theorem 1.3 are fine-structural and built over some . As a consequence thereof, we obtain a result on the provability of Borel determinacy for games of length similar to the one for short games:
Corollary 1.4**.**
Borel determinacy for games of length is provable in the theory + “there are infinitely many Woodin cardinals,” but not in the theory + “there are infinitely many Woodin cardinals.”
The first part of Corollary 1.4 follows from Theorem 1.3, together with a theorem of Steel [St93] and a reflection argument. Our proof of Theorem 1.3 does not quite go through if one replaces by in the statement, although we conjecture that the equivalence is still provable there. Nonetheless, the proof does go through if one replaces by , together with the assumption that there are enough ordinals222It suffices to assume that exists for all (see below). and, in particular, if one assumes that there are infinitely many Woodin cardinals. This yields the second part of Corollary 1.4.
The main step towards proving Theorem 1.3 is a “shortening” result like the one in [Ag18a]. It shows that Borel games of length are determined if, and only if, those in a much more complicated class of games of length are. Recall the definition of Gödel’s constructible hierarchy over : is (the collection of all sets of von Neumann rank ), is the collection of all sets definable over from parameters in , and if is a limit ordinal.
Theorem 1.5**.**
Let be the least ordinal such that for every countable ordinal , there is such that satisfies “ exists.” The following are equivalent:
- (1)
Borel determinacy for games of length ; 2. (2)
* is a model of the Axiom of Determinacy.*
It is independent of whether is a model of the Axiom of Determinacy or of the Axiom of Choice (or neither), but it is never a model of Zermelo set theory, since .
The use of large cardinals is essential in proofs of determinacy by Gödel’s second incompleteness theorem, for one can often prove the existence of inner models of set theory satisfying forms of the axiom of infinity from the determinacy of infinite games. Results of this form include Friedman’s Theorem 1.2 and Theorem 1.3, but also Harrington’s [Ha78] work on analytic determinacy and Woodin’s work in projective determinacy and the Axiom of Determinacy (see e.g., [MSW] and [KW10]). More recent work in this direction includes that of Steel [St], Montalbán-Shore [MoSh11], Welch [We11], Trang [Tr13], and others. In order to obtain equivalences such as Theorem 1.3, as opposed to equiconsistency results, one needs to involve the techniques of the core model induction. Since we shall be confined within , the arguments we will need can be found in Steel-Woodin [StW16]. Other expositions include Schindler-Steel [SchSt] and Wilson [Wi12].
The determinacy of games of countable length with analytic (or projective) payoff has been proved by Neeman [Ne04] from assumptions that are very likely optimal. The optimality for games of sufficiently closed length has been verified by Trang [Tr13] and by Woodin, in unpublished work. Reversals of determinacy hypotheses for projective games of length were obtained in [AgMu] and for clopen games in [Ag18a]. Games of length were first considered in print by Blass [Bl75]. Let us finish this introduction with some open questions:
Question 1.6**.**
Is the equivalence in Theorem 1.3 provable within ?
Question 1.7**.**
What is the consistency strength of Borel determinacy for games of length ?
Question 1.8**.**
What is the consistency strength of determinacy for games of length with payoff in the smallest -algebra containing the projective sets?
——
The article is structured as follows: Theorem 1.5 is proved in Section 3. The proof is purely descriptive-set– and recursion-theoretic. It involves the use of model games which incorporate elements from the constructions in Martin and Steel [MaSt08], Friedman [Fr71], and Martin (see [Ma]). A tool used in the proof (Lemma 3.1) is a method of describing initial segments of the -hierarchy by games in which two players determine the truth of a statement in by challenging each other’s claims with auxiliary games. This lemma is proved in Section 4. The article ends with Section 5, in which localizations of arguments from inner model theory are shown to imply Theorem 1.3, starting from Theorem 1.5.
Acknowledgements
We would like to thank Sandra Müller, Grigor Sargsyan, and Hugh Woodin for engaging in fruitful discussions with us. This work was partially suported by a grant from the Austrian Science Fund.
2. Preliminaries
We shall use notions from descriptive set theory and ordinal recursion theory freely. We refer the reader to Moschovakis’ book [Mo09] and to Barwise’s book [Ba75] for background. Additional background, as well as history, can be found in the chapters from the Handbook of Set Theory by Schindler-Zeman [SchZe10], Steel [St10], and Koellner-Woodin [KW10].
Our notation is standard. Among the usual abuses of notation in which we shall engage are the identification of with the Baire space , as well as the identification of Gale-Stewart games with other infinite zero-sum games without explicitly transforming the payoff set into that of a Gale-Stewart game. We also identify with . In particular, natural numbers are real numbers.
If is a strategy for a short game (i.e., one of length ) on , then we may alternately regard as a real, as a function on , or as the function on which to each assigns the unique which results by playing against in a way consistent with . If and are two strategies, denotes the result of facing them off against each other.
We will often need to consider games of length with moves in . These can be considered as games of length on in which Player I’s moves are ignored throughout the th block of -many moves, and Player II’s moves are ignored throughout the th block of -many moves. In particular, if Borel games of length are determined, then so too are Borel games of length with moves on ; the converse is not true, as the latter statement is provable in (by Martin’s proof of Borel determinacy).
At no point other than Section 5 will we need any inner model theory, but we will make use of simple fine-structural facts about . We make use of the Jensen hierarchy over the reals (see [Je72]). Recall its definition given by:
[TABLE]
The following definition is perhaps not standard, but will suffice for our purposes:
Definition 2.1**.**
Let and be ordinals. We say that the projectum of is if and is the least ordinal such that
[TABLE]
Let be such that is the projectum of . We say that projects to . Since always belongs to , is at least . If , we say that projects to . If does not project to , then every subset of definable over belongs to , so
[TABLE]
is a model of third-order arithmetic.
If the projectum of is not defined, then contains all definable subsets of for all , and so
[TABLE]
Proposition 2.2**.**
Suppose that the projectum of is and . Then, there is a surjection
[TABLE]
in .
Proof.
This proof is similar to those in [Je72, Section 3] and [St08, Section 1]. Suppose that the projectum of is , with , and let be a formula in the language of set theory such that for some , we have
[TABLE]
Call the set just defined . Suppose that is . In , every set is definable from a real and ordinal parameters, in fact, by Lemma 1.4 of [St08], there are surjections
[TABLE]
which are uniformly over . Thus, we may assume that by replacing with a bigger natural number if necessary, and replacing with the formula
[TABLE]
Since , Lemma 1.7 and Theorem 1.16 of [St08] imply that has a Skolem function, i.e., that there is a partial map
[TABLE]
which is in a parameter such that whenever is a nonempty set over with a parameter , then
[TABLE]
Thus, one can define the Skolem hull of with a formula using parameters from . Let be the parameter defining and
[TABLE]
By Lemma 1.9 of [St08],
- (1)
is a -elementary substructure of , and 2. (2)
for some partial map which is over with parameters in , where .
The latter conclusion easily implies that in fact
[TABLE]
for some partial map as above, where .
Since , contains all reals, so, by condensation, there is such that the transitive collapse of is . Let
[TABLE]
be the collapse embedding, which has critical point . By definition, , so
[TABLE]
Since and , we have for every ,
[TABLE]
This is not entirely straightforward, as need not be an element of (or of ), but for each , the set
[TABLE]
is uniformly (provided ). Thus, the set is definable over , which implies that . Using and the function from above, one obtains a partial surjection from onto which is definable over by a formula with parameters. This easily translates into a (with parameters) total surjection from onto . Clearly belongs to , which completes the proof. ∎
3. Determinacy and
If is a set and , we define and
[TABLE]
The set is defined similarly for a subset of other spaces, such as . Letting \Game^{\mathbb{R}}\bm{\Delta}^{1}_{1}=\{\Game^{\mathbb{R}}A:\text{ A is Borel}\}, we write
[TABLE]
The ordinal is usually denoted by . 333Note that is a much smaller class than , the class of all sets such that both and its complement belong to .
Lemma 3.1**.**
**
The proof of Lemma 3.1 will be delegated to the following section. For now, let us assume that it is true.
Remark 3.2*.*
Under determinacy, Lemma 3.1 can be proved easily by appealing to general Wadge theory. The proof that we shall provide, however, is direct, and goes through in e.g., .
Definition 3.3**.**
We denote by the least ordinal such that is a model of
[TABLE]
We also define
[TABLE]
The main result of this section is the following:
Theorem 3.4**.**
The following are equivalent:
- (1)
Borel determinacy for games of length ; 2. (2)
.
We need some preliminaries. We will work with structures in the language of set theory with additional constants (which will be interpreted as real numbers). We fix:
- (1)
a formula in the language of set theory defining in an -parametrized sequence of wellorderings the union of whose domain is (e.g., the one given by Lemma 1.4 of [St08]), and 2. (2)
injective functions and assigning natural numbers to formulae in the extended language in such a way that their ranges are recursive and disjoint and whenever occurs in a formula , then and .
Let us begin with an observation:
Lemma 3.5**.**
Suppose that is a model of and contains an ordinal isomorphic to . Then (which need not belong to ) is wellfounded.
Proof.
Let us identify the wellfounded part of with its transitive collapse. In particular, we write for the ordinal in the statement of the lemma. Although need not belong to , it is -definable (with parameters) over , so given , can determine the rank of . Thus, if and , then
[TABLE]
Since is wellfounded, must be too. ∎
Lemma 3.6**.**
For every , let be the set of all (real numbers coding) complete and consistent theories in the language of set theory with additional constants such that
- (1)
* extends {\mathsf{KP}}+\text{``\mathbb{R} exists''}+V=L(\mathbb{R})+\{\dot{x}_{i}\in\mathbb{R}:i\in\mathbb{N}\},* 2. (2)
* contains Skolem schemata of the forms*
[TABLE] 3. (3)
all models of contain an ordinal isomorphic to .
Then is a Borel subset of .
Proof.
Given a complete and consistent theory in the language of set theory extending , we say that is a term model of if is the natural -quotient of the collection of all formulae with one free variable such that
[TABLE]
with the membership predicate and the constants having the obvious interpretations. Suppose that is as in the statement of the lemma and let be the term model of . It follows from the Tarski-Vaught criterion and the fact that satisfies the Skolem schemata that is in fact a model of . Moreover, it embeds into every model of , so every model of contains an isomorphic copy of if, and only if, does.
Fix some wellordering of of length . Thus, the following are equivalent:
- (1)
; 2. (2)
there is a term model of , and a function such that
- (a)
the range of is the field of , 2. (b)
the domain of is the set of -predecessors of an ordinal of , 3. (c)
for all , is the -least number greater than for every ; 3. (3)
for all term models of , there is an -ordinal such that for all functions , if
- (a)
the range of is contained in the field of , 2. (b)
the domain of is the set of -predecessors of , 3. (c)
for all , is the -least number greater than for every ,
then is the -largest number.
Therefore is Borel. ∎
Lemma 3.7**.**
* is least such that*
[TABLE]
Proof.
Clearly has this property, for has initial segments with enough iterated powersets of the real numbers for Martin’s proof [Ma75] to go through; moreover, the existence of winning strategies for games on is upwards absolute between transitive sets that contain .
Let us verify that is the least such ordinal. We need to employ model games such as the one of [MaSt08]. A similar application of the techniques of [MaSt08] was used in [AgMu] to produce iterable models of with Woodin cardinals. Fortunately, our situation is simpler inasmuch as we do not need to construct models with large cardinals (yet); the drawback is that we cannot even ask for wellfoundedness in the payoff. One deals with this issue as in Martin’s reversal of Borel determinacy (unpublished, but see the exercise in pp. 53–54 of [Ma] for the case of games on ).
Let be an infinite successor ordinal. We consider the following game:
[TABLE]
Here, Players I and II play a countable sequence of reals , as well as two countable sequences . Fix an enumeration of all formulae in the language of set theory with added constants . We ask of the players that:
- (1)
is a complete, consistent theory in the expanded language, satisfying the following conditions:
- (a)
extends the theory + Separation “ exists” + + ; 2. (b)
contains the statement for each , and it contains the statement if, and only if, ; 3. (c)
contains the Skolem schemata
[TABLE] 4. (d)
We ask that all models of contain an ordinal isomorphic to . If so, then by the proof of Lemma 3.6, there must be a formula in the expanded language that defines the th ordinal in every model of . We demand then that contain the axiom
[TABLE]
as well as
[TABLE]
whenever is a formula and the formula “the unique satisfying is an ordinal smaller than ” belongs to . 2. (2)
is a complete, consistent theory in the expanded language with the same requirements as above.
If satisfies the properties above and is a model of , then the definable closure of in is an elementary substructure of isomorphic to the term model of . Denote this model by . In particular, satisfies + Separation + “ exists” and no proper initial segment of does. Similarly for Player II. If the above conditions are met, Player I wins if, and only if, one of the following holds:
- (1)
is isomorphic to an initial segment of ; or 2. (2)
there is an ordinal of such that is isomorphic to an initial segment of , but is not.
In either clause, we do not demand that the initial segment of be an element of .
Sublemma 3.8**.**
The winning condition is Borel.
Proof.
Let us momentarily reason in
[TABLE]
Suppose that “ exists,” for every ordinal . Thus, for every , the projectum of is strictly smaller than . By Proposition 2.2, whenever is an ordinal, there is some
[TABLE]
such that codes . Now, let and be as in the definition of the game (i.e., suppose that and satisfy the conditions necessary in order for and to be defined). Now, and might have initial segments that satisfy “ exists,” but they certainly do not have any initial segments satisfying “ exists,” so for every initial segment of either of or of (internal) limit length greater than , we have
[TABLE]
(One could easily get around this issue by removing the condition that the theories satisfy + Separation, but we have adpoted the rule because this is the theory used in the definition of .)
Back in the real world, we verify that conditions (1) and (2) are Borel. We will show that it is Borel to check whether the elements of are (up to isomorphism) those of , for some initial segment of . This suffices for (1), by the above remark and by replacing with . As in the proof of Proposition 2.2, one should bear in mind that need not be an element of , but it is definable over in a Borel way by defining an initial segment of the rank function along a Borel presentation of ; viz., a set has rank in if, and only if, for some (all) function(s) such that
- (1)
the range of is , 2. (2)
the domain of is a subset of containing and is transitive (so, in particular, is wellfounded in ), 3. (3)
for all , .
Let (in ) be a function assigning to each set in its rank in and be defined similarly. Consider the following Ehrenfeucht-Fraïssé–like game:
- (1)
Player II begins by selecting an ordinal . Define . For the rest of the game, the players attempt to determine whether is equal to up to isomorphism. 2. (2)
During turn , Player I selects some or some . In the first case, let be least such that ; Player II needs to respond with some . In the second case, let be least such that ; Player II needs to respond with some . 3. (3)
During turn , assuming , , and have been defined, Player I plays some and either some such that or some such that . In the first case, Player II must respond with some such that ; in the second case, Player II must respond with some such that . 4. (4)
The first player who cannot make a legal move loses the game.
This game can easily be coded by a clopen game of length on with parameters , , and ; let us denote it by to emphasize this. If there is an ordinal such that , then clearly Player II has a winning strategy. Moreover, if there is no such ordinal, then one can easily use the fact that and are wellfounded to construct a winning strategy for Player I.
There is a problem with this game, viz., that one may also want to consider initial segments of not of the form for an ordinal of . For this, we define a game which is like , except that Player I begins by selecting an ordinal of , after which Player II selects and they continue as before to determine whether
[TABLE]
An argument like the preceding one shows that Player II has a winning strategy in if, and only if, for some initial segment of .
Now, one sees that the following are equivalent:
- (1)
the elements of are those of , for some initial segment of , 2. (2)
there is sequence of surjective functions and an initial segment of such that, identifying the wellfounded parts of and with their transitive collapses,
- (a)
maps the empty set to the empty set, 2. (b)
for all , maps each set to the set , in the sense of , 3. (c)
for all limit , 3. (3)
for every pair of functions and assigning respectively to each set in and its rank in and , Player I does not have a winning strategy in the game .
Since is a clopen game, Player I not having a winning strategy is a condition. It follows that condition (1) is Borel.
Similarly, to prove that (2) is Borel, it suffices to show that it is Borel to check whether there is such that
- (1)
2. (2)
An argument as above shows that the conjunction of these two statements is Borel. This proves the sublemma. ∎
We have shown that the payoff set of the game is Borel. Moreover, it is easily won by Player I in , for she can play the theory of and, e.g., only recursive reals. Recall that is least such that
[TABLE]
Moreover, as long as Player II plays by copying the theory chosen by Player I (and plays arbitrary reals), then every strategy that ensures that Player I will win demands that she play the theory of . Thus, the theory of can be easily computed from and any winning strategy for Player I.
Now let be an ordinal such that the game is determined in . Then contains a winning strategy for some player. Since contains all plays of the game, is also a winning strategy in , so it must be a winning strategy for Player I. Hence, we must have , since cannot belong to . Therefore, if contains strategies for the game above for each , then it contains every ordinal below , which is what was to be shown. ∎
Lemma 3.9**.**
Let . Then there is a prewellordering of of length greater than definable by a set in .
Proof.
Choose such that and let be two pairs in . The ordinal will play no role in the game other than bounding the complexity of the payoff set. We consider a two-player game given by
[TABLE]
Here, I and II play two runs of the game from Lemma 3.7 in parallel, except that their roles are reversed in the second game. As before, we suppose fixed an enumeration of all formulae in the language of set theory with added constants . The rules are:
- (1)
If is not a formula with one free variable and with no constant symbols other than , then Player II loses. 2. (2)
If is not a formula with one free variable and with no constant symbols other than , then Player I loses. 3. (3)
Both players have to obey the rules in each subgame. 4. (4)
If so, then Player II has to win the second subgame. Moreover, she must set and the theory played must contain the formula “there is a unique ordinal satisfying .” 5. (5)
If so, then Player I has to win the first subgame. Moreover, she must set and the theory played must contain the formula “there is a unique ordinal satisfying .”
If all rules thus far have been obeyed, then we declare the winner according to the following rules (here, we identify the theories played with their term models):
- (1)
Every real played in the first subgame must be played in the second subgame by Player II; otherwise, Player I wins. 2. (2)
Every real played in the second subgame must be played in the first subgame by Player I; otherwise, Player II wins. 3. (3)
If no winner has been declared thus far, let be the winning model from the first subgame and be the winning model from the second subgame (both with in their wellfounded parts). Then,
- (a)
We demand that be isomorphic to an initial segment of ; otherwise, Player II wins. 2. (b)
Let be the unique ordinal in satisfying and let be the unique ordinal in satisfying . Then, Player I wins if for every (some) isomorphism from to an initial segment of , we have
[TABLE]
If not, then Player II wins.
Let be the order-type of the set of ordinals definable in from a real. Given pairs as above, if there is not a unique ordinal such that
[TABLE]
then Player I has a winning strategy in the game obtained by playing the theory of in both subgames. This way, Player I is guaranteed to win the first subgame and Player II is forced to play the theory of in the second subgame, which will cost her the game. Similarly, if above exists and there is not a unique ordinal such that
[TABLE]
then Player II has a winning strategy in the game. Otherwise, let and be as above. We claim that
[TABLE]
If so, then the game defines a prewellordering of of length greater than , in which the pairs of highest rank are those whose first coordinate fails the syntactic condition (1)–(2) and the pairs of second-highest rank are those not defining an ordinal in , i.e., those failing conditions (4)–(5). The facts that condition (1) is checked before condition (2) and that condition (4) is checked before (5) will ensure that the game defines a reflexive relation. Let us now proceed to the proof of equation (1).
Suppose . A winning strategy for Player I is defined by setting as appropriate and playing the theory of in the first subgame together with all reals played in the second subgame. In the second subgame, Player I also plays the theory of . This strategy ensures that Player I will win the first subgame, as in Lemma 3.7. Moreover, if Player II wishes to have any chance of winning the second subgame, she must also play the theory of . If so, then this will define two models and as in the rules of the game, both wellfounded. Either there will be a real played in the first game and not in the second—in which case Player I wins—or both plays will contain the same reals. If so, the models and both embed into and are hence wellfounded, so their transitive collapses are of the forms and , for some countable set of reals . Since each model satisfies the formulae:
- (1)
+ Separation, 2. (2)
“ exists,” and 3. (3)
“for all , + Separation + ‘ exists,’ ”
they must be equal. If Player II has not lost at this point, then we must have . The fact that embeds elementarily into implies that the ordinal defined by and must be at most the ordinal defined by and in those models, as desired.
Conversely, suppose that Player I has a winning strategy in the game. We consider a run of the game by that strategy in which Player II plays the theory of in the first subgame, as well as in the second, where she also plays all reals from the first subgame. This ensures winning the second subgame and losing the first one. As before, this forces Player I to play the theory of in the first game, so the play defines two wellfounded models with the same reals and the same theory, whose transitive collapses must therefore be equal. Since the play must be won by Player I, the ordinal defined by and must be at most the ordinal defined by and .
This proves the claim and, together with the remark following equation (1) shows that the relation given by
[TABLE]
is a prewellordering of length greater than . A standard Skolem-hull argument shows that if , then . Using the fact that the game from Lemma 3.7 is Borel, one sees that for every , is uniformly in , which completes the proof. ∎
Before proving the theorem, we need two more lemmata.
Lemma 3.10**.**
Let . The pointclass has the scale property.
Proof.
Let . Since is a model of -separation, is -nonprojectible, in the sense that there is no total function which is with parameters in and which maps injectively into some . The usual argument for (see Barwise [Ba75, Theorem 6.8]) shows that is recursively -inaccessible, i.e., -admissible and a limit of -admissibles.
To prove the lemma, we first verify that the proof of Martin-Steel [MaSt08, Lemma 1] goes through in and shows that every set444In the choiceless context, is to be understood in terms of quasi-strategies. admits a closed game representation in . To see this, first observe that every wellfounded tree in has a rank, since is a limit of -admissibles. This observation ensures that the proof of the claim in the proof of [MaSt08, Lemma 1] holds in so that (using the notation from [MaSt08]) Player I has a winning strategy in if, and only if, she has one in for some . Now, each is a closed game and . By standard arguments, if Player I has a winning strategy in , she has one in whenever and is -admissible. Clearly, is also recursively -inaccessible and, by the Löwenheim-Skolem theorem,
[TABLE]
so it follows that if and is least such that Player I has a winning strategy in , then
[TABLE]
Denote this least by and let be the supremum of all such that is defined; thus, . This shows that the map belongs to . One finishes the argument as in [MaSt08, Lemma 1].
The statement of [MaSt08, Lemma 3] also holds true in , i.e.,
[TABLE]
Here, the proof needs no modifications other than weakening condition (2) to only require that the model satisfy (say) , as opposed to . This shows, using the proof of [MaSt08, Theorem 4], that the pointclass
[TABLE]
has the scale property. Now the proof of Solovay’s basis theorem (e.g., the one in Section 2 of Koellner-Woodin [KW10], replacing their with some strong-enough theory that holds in ) shows that
[TABLE]
from which the lemma follows. ∎
Lemma 3.11**.**
Suppose that sets in are determined. Then, Borel games of length are determined.
Proof.
This argument is a local version of the one in Blass [Bl75]. Consider the game on of length in which two players alternate turns playing strategies for games of length :
[TABLE]
Player I wins if, and only if,
[TABLE]
where denotes the result of playing the strategies and against each other.
Call this game . It is a Borel game (on ), so it is determined. If it is Player I who wins this game, then Player I also wins the game of length with payoff . Suppose that it is Player II who wins this game; we shall construct a winning strategy for the game of length with payoff for Player II.
Let denote the winning strategy for Player II in . is essentially a set of reals. By the remark at the beginning of the proof of Lemma 3.7, we may assume
[TABLE]
Recall that . By the minimality of and the -stability of , we have
[TABLE]
for each . This implies by Lemma 3.10 that has the scale property. Since it is closed under quantification by , Theorem D of [Mo71] implies that it has the uniformization property.
Denote by the set of all sequences of natural numbers of length , for some , such that there is a sequence
[TABLE]
such that results from applying to . Put
[TABLE]
For any given , there might be many strategies for Player I witnessing ; however, is definable from , so it belongs to . Applying the uniformization property, one finds a function
[TABLE]
such that for each , is a strategy witnessing and, moreover, . Inductively, suppose has been defined. For any given , there might be many strategies such that witnesses , or none at all; however, is definable from , so it belongs to . Applying the uniformization property, one finds a function
[TABLE]
with and such that the following hold for each for which such a exists:
- (1)
is a sequence witnessing ; and 2. (2)
for every .
Let us also define a partial function by
[TABLE]
if the right-hand side is defined, and put
[TABLE]
Let us call a sequence of natural numbers of length , with , promising if for every , and this is witnessed by . Given a promising sequence , we shall construct a strategy for Player II (for a game of length on ) such that for every , is promising. Thus, if is a run of a game of length all of whose initial segments of limit length were obtained in this way, then it is a play all of whose initial segments are promising. This means that
[TABLE]
which implies that .
Now, let be promising and consider the game on of length :
[TABLE]
Player II wins if, and only if, is promising. We first show that Player I cannot have a winning strategy. Suppose towards a contradiction that is a winning strategy for Player I. Thus, if Player I begins a run of by playing
[TABLE]
during the first moves and Player II plays by , then she will begin by responding with moves according to , resulting in a sequence of strategies so that
[TABLE]
and continue responding with one last move by , say . Put . Since the play of just described is consistent with , we have . Although it need not be the case that , the construction of ensures that is a sequence witnessing and . Thus, the run of in which Player I plays by and Player II plays by results in a play such that is promising, which is a contradiction. Hence, Player I cannot have a winning strategy in . We will show that the payoff set of belongs to ; this will imply that it is determined and thus that Player II has a winning strategy, which will finish the proof.
The payoff set of (for Player II) consists of all such that is promising. A sequence being promising is defined in terms of and . Now, each belongs to and, since
[TABLE]
there is some such that each belongs to . Since
[TABLE]
we have . By choosing large enough so that , we ensure that
[TABLE]
By Lemma 3.9, , so that, by Lemma, 3.1, the set in the displayed equation belongs to , which completes the proof. ∎
Woodin has shown that exists and holds in if, and only if, there is a countably iterable proper-class model of with infinitely many Woodin cardinals. Neeman [Ne04] has shown that if such a model exists, then all analytic games of length are determined (incidentally, the converse follows from a theorem of Trang [Tr13] and a theorem of Martin-Steel [MaSt08], after appealing to Woodin’s theorem). Let us remark that the argument just given yields a direct proof of analytic determinacy for games of length which involves no inner model theory.
Theorem 3.12**.**
(Neeman-Woodin) Suppose that exists and . Then, analytic games of length are determined.
Proof.
Given an analytic set , let be the game defined as in the proof of Lemma 3.11. It is an analytic game on and, if won by Player I, then the game of length with payoff is also won by Player I. Since exists, then analytic games on are determined, by the argument in Martin [Ma70], so if Player I does not win , then Player II does.
Since holds in , all sets in are determined. Moreover, the pointclass is correctly computed in , so if Player II wins an analytic game on (this is a fact), then she has a winning strategy which is . Hence, the game defined as in the proof of the preceding lemma belongs to and is thus determined. The rest of the argument is as before. ∎
Theorem 3.4 now follows: if Borel games of length are determined, then all sets in are determined (in the usual sense). By Lemma 3.9, , so
[TABLE]
by Lemma 3.1. Conversely, suppose (2) holds. By Lemma 3.7 and the fact that the existence of winning strategies for games on is upwards absolute from initial segments of (since they contain all possible plays of the game), we have
[TABLE]
Thus, sets in are determined (in the usual sense). By the previous lemma, this implies that games of length with Borel payoff are determined. Theorem 3.4 is thus proved.
Corollary 3.13**.**
.
Proof.
Immediate from Lemma 3.1, Lemma 3.9, and the observation that Lemma 3.7 implies equation (3). Note that the three lemmata were proved under no determinacy hypotheses. ∎
4. Proof of Lemma 3.1
Let be an ordinal; we show
[TABLE]
The proof consists in defining a game that determines membership in a set definable over ; we call it the definability game. Readers familiar with Tanaka’s [Ta90] proof of Steel’s [St77] classical result on the equivalence between arithmetical transfinite recursion and clopen determinacy should find similarities.
Fix some prewellordering of in of length or greater. To ease notation, assume that is defined without real parameters. The definability game will involve playing representations of elements of . These are defined inductively: pairs , where , are representations for . Let , and
[TABLE]
be an element of . If codes a representation of and , then the triple
[TABLE]
is a representation of , whenever is any real of rank in .555Strictly speaking, we should allow to code finite tuples of representations, but we shall generally abuse notation by assuming that these tuples have length .
Lemma 4.1**.**
Let and be as above. Then, every set in has a representation.
Proof.
By induction on ordinals . ∎
Let us also inductively define a proto-representation to be either a pair as above, or a triple as in (4) whose first coordinate is a formula and third coordinate is a proto-representation, i.e., one drops the requirement on the -rank of the second coordinate.
Being a proto-representation is easy to check—the class of all proto-representations is . Being a genuine representation, on the other hand, is more complicated, as, if is as in (4), then one needs to check that in fact codes a representation for an element of .
In principle, one can have highly inefficient representations in which one defines simple objects in a complicated way. We will denote by the set of codes of all representations of the form and of the form , where has rank in . Belonging to does not guarantee that a representation is optimal, but it guarantees that, in a sense, it is not “more complicated than .”
Lemma 4.2**.**
Let , , and be as above. If has rank in , then .
Proof.
It is easy to determine whether a real number codes a representation of the form , so let us consider only proto-representations which are triples.
For a triple to be a representation of an element of in , it is necessary and sufficient that the following two conditions hold:
- (1)
, 2. (2)
codes a representation and .
Given , we define a game on reals with payoff in . In this game, Player I claims that codes a representation, and Player II claims otherwise.
If does not code a triple, the game ends immediately and Player I loses. Otherwise, suppose codes a triple as above. Player II must begin by challenging one of the two conditions (1) or (2) above. If Player II decides to challenge condition (1), then they must play the game with payoff in determining whether
[TABLE]
if so, the winner of this subgame is the winner of . If Player II decides to challenge condition (2), then Player II must provide one of the following three reasons:
- (1)
does not code a triple nor a pair , where ; 2. (2)
codes a triple , but ; 3. (3)
codes a triple , but is not a representation.
If Player II claims that does not code a triple or a pair , then the game ends and Player I wins if, and only if, codes a triple or a pair . If Player II claims that , then, as above, they must play the game with payoff in determining whether
[TABLE]
Finally, if Player II claims that codes a triple , but is not a representation, then she again must provide a reason, and so on. If Player II correctly identifies the problems with Player I’s purported representations throughout the game, then she must initiate a subgame after finitely many turns (because is wellfounded). Hence, we add as a rule that if the game finishes after infinitely many turns without Player II having initiated a subgame, she loses. We note that, although different subgames can be initiated by Player II, they are all Borel, and in fact they are so in a uniform way, i.e., they are all instances of the same game (namely, the one for determining whether ), and only their parameters vary. This uniformity is necessary for ensuring that the payoff of is also Borel.
Now, Player I wins a run of the game if, and only if, one of the following holds:
- (1)
One of the players violates a rule and the first one to do so is Player II; 2. (2)
The players obey the rules and for all , Player II does not initiate a subgame in the th turn; 3. (3)
The players obey the rules, there is a least such that Player II initiates a subgame in the th turn, and is a win for Player I in this game.
The first condition is , the second one is , and the third one is . Thus, the winning condition is in . Moreover, if is a representation of an element of , then any challenge raised by Player II can easily be overcome by Player I, so she must have a winning strategy. Similarly, if is not a representation of an element of , then Player II can identify the reason why this is the case and pose a challenge Player I cannot overcome. Therefore, Player I has a winning strategy in this game if, and only if, indeed codes a representation of an element of in . We have shown that the set of codes of representations of elements of is the set of all for which Player I has a winning strategy in the Borel game , as was to be shown. ∎
Remark 4.3*.*
The fact that all auxilary games were Borel in a uniform way was crucial in the proof of Lemma 4.2. In fact, the set is not in . ∎
Definition 4.4**.**
The order of a proto-representation is defined inductively: the order of a proto-representation of the form is [math]; the order of a proto-representation of the form is the maximum of and the order of .
Thus, if , then the order of is strictly less than .
We now proceed to the definability game and, with it, to the proof of Lemma 3.1. The idea of the game is very simple: two players argue whether a formula holds of some sets in a given level of the -hierarchy. However, its description is lengthy. This is due to two complications that arise: the first one is that we need the payoff of the game to be . This requires us speaking about representations of sets instead of sets directly. The second one is that many rules need to be put into place to ensure that the players are honest in their moves.
Fix some , a parameter , and a set
[TABLE]
say, In the definability game, Player I attempts to show that a given belongs to the set above, i.e., that
[TABLE]
We assume that the scopes of all negations in (and in all formulae appearing below) are atomic formulae. We also assume that no implications appear in . The game will involve Players I and II playing purported representations of sets in . Fix some representation for and some real coding it. Let ; we define the game . If does not code a pair or a triple , the game ends immediately and Player I loses. Otherwise, the game begins. We will describe the rules in the case that codes a triple; the rules in the case that codes a pair are analogous; soon, we will restrict our attention to reals of order (as the reader will soon realize, this restriction postpones a certain complication in the definition of the game). Player I’s goal is to convince Player II that the triple coded by is a representation for some such that equation (5) is satisfied. The game is defined from and (as well as the parameters defining , which we assumed for simplicity to be non-existent).
The rules of the game give the players opportunities to initiate subgames in which they challenge the other’s moves. If this happens at any point, the definability game will end and the winner will be declared to be the winner of the subgame. We do not need to speak about winning strategies for the subgame—we can simply ask the players to play it. All subgames will have Borel payoff and real moves; this allows the players to check during the game whether a given fact holds.
At the beginning of of , Player II has the oportunity to claim that
[TABLE]
i.e., that . If this happens, then the game is over and Player I wins if, and only if, the challenged object is indeed a representation; otherwise Player II wins. If Player II does not claim either of the two statements above, the game proceeds.
At the beginning of turn , Players I and II have defined a proto-representation for some set and finitely many proto-representations for some sets . Player I claims that , i.e., that
[TABLE]
Player II claims otherwise. Below, we write and for notational simplicity; as before, we might abuse notation by assuming is a tuple of length and simply writing . We define the order of the game at turn to be the maximum of the orders of and . Let us describe the rules of the game by cases:
- (1)
If is of the form , then Player I selects either or . We set equal to that choice and leave the rest of the objects unchanged. 2. (2)
If is of the form , then Player II selects either or . We set equal to that choice and leave the rest of the objects unchanged. 3. (3)
If is of the form , then Player I must play a proto-representation which is allegedly a representation in of some such that
[TABLE]
At this point, Player II has the opportunity to object to the fact that belongs to . If so, the game ends and Player I wins if, and only if, . If Player II does not challenge Player I’s move, then the game continues with and added to ; the rest of the objects remain unchanged. 4. (4)
If is of the form , then Player II must play a proto-representation which is allegedly a representation in of of some such that
[TABLE]
As before, Player I has the opportunity to object to the fact that belongs to . If so, the game ends and Player I wins if, and only if, . If Player I does not challenge Player II’s move, then the game continues with and added to ; the rest of the objects remain unchanged. 5. (5)
If is a non-negated atomic formula, then it is of the form , where and are any of or some ; both and have associated proto-representations that have been played in one of the previous turns, or given by the initial data. There are three subcases that we need to distinguish:
- (a)
Suppose that the proto-representation associated to is of the form , for some , and the proto-representation associated to is of the form , for some ; then the game ends. Player I wins if, and only if, ; otherwise, Player II wins. 2. (b)
Suppose that the proto-representation associated to is of the form , for some , but the one associated to is of the form
[TABLE]
The problem is that—in principle— might be a complicated (true) representation of a simple set.666Originally introduced into the game by either player. The game proceeds as follows: since the proto-representation associated to is of the form , it is a true representation of some real number. Player I must thus play a natural number and claim that is a representation of , i.e., that, there is represented by such that
[TABLE]
Player II must object by playing some such that one of the following holds:
- (i)
but ; or 2. (ii)
and .
During the remainder of the game, the two players must determine whether
[TABLE]
We know how to do this: namely, we set equal to
[TABLE]
or
[TABLE]
according to which objection was raised by Player II, and work with the canonical representation for ; and . 3. (c)
Suppose that has an associated proto-representation of the form
[TABLE]
This case is similar to the previous one: Player I claims , i.e.,
[TABLE]
The problem (as before) is that the proto-representation
[TABLE]
associated to might be unnecessarily complicated. We ask Player I to decide whether . To ensure that Player I tells the truth, we then ask Player II to decide whether . If the two players disagree on this, the game ends, with the winner being declared as the winner of the subgame that determines whether .
Otherwise, suppose first that the players both believe that . At this point, Player II can claim that the proto-representation associated to does not belong to . If so, then—as above—the game ends, and the winner of the game is the winner of the game given by Lemma 4.2 applied to and the proto-representation associated to .777Note that this proto-representation could have been played by Player II at an earlier turn; this does not matter. If Player II chooses not to make that claim, the game continues with , , , and .
If the players both believe that , then we need to argue as above. If truly is an element of , then must have a representation of order strictly less than . Player I must play such a representation, say, . As usual, Player II may object by claiming that , in which case the game ends and the winner is declared according as whether or not; or by claiming that is not in fact a representation of the same object as . Let be the object represented by (if any). This is now treated much like the case (5b). Player II must claim one of the following:
- (i)
; or 2. (ii)
.
Assume without loss of generality that it is the first alternative that is claimed. Player II must play a proto-representation for a set witnessing that . Player I can make the usual objection that , in which case the game proceeds as usual. Otherwise, Player I may claim that or that . In the former case, the game proceeds with the proto-representation for and equal to the proto-representation . The other case is similar. 6. (6)
Finally, if is a negated atomic formula, then it is of the form , where and are any of or some ; both and have associated proto-representations that have been played in one of the previous turns. One distinguishes three subcases and proceeds as in case (5).
The hope is that both players play only real representations when they should play proto-representations and that the initial triples are also real representations. Let us say that a (partial) play in which these conditions are satisfied is honest.
A key remark is that, if a play is honest, then the order of decreases after each time the players find themselves in one of situations (5) or (6) (assuming the game does not end). This implies that an honest play in which both players accept each other’s moves will end after finitely many turns by one of the winning conditions in clauses (5)–(6) and the winner will be defined then.
If our expectations on the honesty of the players are not realized, the game will end in one of two possible ways: by means of a subgame initiated by a player challenging the other player’s choice, in which case the winner of the definability game will be the winner of the subgame; or perhaps after infinitely many turns, if a player made improper moves and was not challenged by the opponent (or perhaps if one of the initial triples was not a real representation and this was not noticed by Player II). In this latter case, we declare Player I as the winner.888This choice will not be very consequential. Such an outcome will not occur in any case of interest, but it needs to be considered to make the game zero-sum.
There are three types of subgames that can be initiated: the one given by Lemma 4.2, its dual—that in which the roles of Player I and Player II are reversed—, and the game associated to the prewellordering . Games of each of those three types are uniformly in , and defined using the initial parameters, as well as parameters played during the (main) game.
Thus, Player I wins a run of the game if, and only if, codes a triple and
- (1)
There is some such that a player breaks a rule during turn and the first player to do so is Player II; 2. (2)
There is some such that a player initiates a challenge during turn and is a win for Player I in the subgame; 3. (3)
The game ends at a finite stage by Player I fulfilling the condition in case (5) or case (6) above; or 4. (4)
After infinitely many steps, no player has won or initiated a challenge.
The first condition is . The second condition is . Lastly, the third condition is and the fourth condition is . Hence, the payoff set is in .
Lemma 4.5**.**
Player I has a winning strategy in if, and only if, codes a representation in of some set such that
[TABLE]
Proof.
Clearly it is necessary that code a representation in for some set in order for Player I to have a winning strategy. Suppose it does and that (6) holds. The strategy for Player I is simple—essentially, she will always tell the truth. This will ensure that the intuitive interpretation of the game in terms of Player I claiming that a formula holds in an initial segment of and Player II claiming otherwise is accurate.
If Player I’s assertions are ever challenged by Player II, the subgame can be won as in Lemma 4.2. Otherwise, at a given turn , if and are as in the definition of the game, then they will be true representations. If is a disjunction, then one of the disjuncts will hold in and Player I will choose it. If is a conjunction, then both conjuncts will hold in and so it will not matter which one Player II chooses. If is of the form , then there really must be a witness to in , and Player I will play a true representation of this witness, say, of minimal order. If is of the form and Player II plays a proto-representation which is not a representation of an element of , or has order higher than that permissible by the rules of the game, then Player I will challenge Player II’s move and win the game as in Lemma 4.2. Otherwise, Player II will play a representation of an element of and will hold of this element. If is atomic or negated atomic, then it will be true, so that either the game will end and be won by Player I or continue according to the form of the representations relevant to the turn of the game the players are in. As remarked earlier, the order of every honest play of the game decreases after each time the players find themselves in one of situations (5) or (6). Hence, the strategy just described ensures that either a player will initiate a challenge that will end by Player I winning, or that the game will end after finitely many turns and be won by Player I.
Similarly, if Player I has a winning strategy, then (6) must hold, for otherwise essentially the same strategy for Player II will be a winning strategy. The point is that if Player II plays properly, every play will end either after finitely many turns or with a subgame. ∎
Thus, given a set of reals and a code of a representation for (which exists by Lemma 4.1), one has
[TABLE]
Since is in , we have
[TABLE]
Therefore, the proof of Lemma 3.1 is complete.
5. Derived model theorems
In this section, we prove two lemmata that tie determinacy in to the existence of countably iterable extender models of Zermelo set theory with infinitely many Woodin cardinals. The first lemma is proved just like its analogue for . The second lemma is also similar to its analogue for but has some differences. We will assume some familiarity with the theory of extender models, e.g., as presented in Mitchell-Steel [MS94] or Steel [St10].
We note that every interval of the form is a gap (cf. the proof of Lemma 3.10 above).
Lemma 5.1**.**
Suppose that for every , there is a countable, countably iterable extender model of
[TABLE]
Then .
Proof.
Let be large. We show that
[TABLE]
Let be an extender model as in the statement and let enumerate the first infinitely many Woodin cardinals of . As usual, is a model of the Axiom of Choice. Since is a model of Powerset, we have
[TABLE]
A consequence of this is that ; thus can define the class for all . Assume without loss of generality that is minimal, in the sense that
[TABLE]
Since , it can form ultrapowers of itself in the usual (non-fine-structural) sense and realize them e.g., as the union of all ultrapowers of initial segments of its cumulative hierarchy. One can carry out the usual proofs of basic facts about the stationary tower , as well as the proof of Woodin’s derived model theorem (e.g., the one in [Sta]) within .999This is where we use the assumption that is large. For instance, the proof in [Sta] involves building conditions for the stationary tower starting from elementary substructures of . We have not attempted to prove (7) from optimal hypotheses; it seems plausible that a more careful argument shows e.g., that if there is a countable, -iterable extender model of - Powerset with a limit of Woodin cardinals. Suppose is -generic. Since , then
[TABLE]
(this follows, e.g., from work of Mathias [Mat15]) so that if is the set of reals of a symmetric collapse at , then
[TABLE]
(for the proof of this in the case of , see Gostanian [Go80, Theorem 1.6].) Since is a limit of Woodin cardinals in ,
[TABLE]
Now let be -generic. In let enumerate and find a sequence of extender models such that for each ,
- (1)
is the direct limit of an iteration tree on of length by extenders with critical point above the th Woodin cardinal of and length below the th Woodin cardinal of ; 2. (2)
If is the embedding, then and there is an -generic such that .
If so, then, letting be the direct limit of , it follows by the restriction on the extenders allowed in the trees that is wellfounded. If is the embedding, then . By (9) and the homogeneity of the symmetric collapse,
[TABLE]
where is a name for the set of reals of the symmetric collapse. By elementarity,
[TABLE]
The symmetric collapse can be chosen (in ) in such a way that it absorbs the generic for each , in which case , so is of the form . Suppose is -generic and chosen so that the symmetric collapse induced by absorbs for each . By the remark before equation (8), we have
[TABLE]
Since has the -chain condition,
[TABLE]
Now, clearly, we have
[TABLE]
so satisfies by (10); it satisfies by (8), and it satisfies “ exists” by (11). By minimality, , which completes the proof. ∎
Lemma 5.2**.**
Suppose that . Then, for each , there is an -iterable extender model of
[TABLE]
Proof.
Suppose that . Let be large and find some such that
- (1)
is a model of +“ exists,” 2. (2)
if and is definable in from and ordinal parameters, then there is such that is definable in from and ordinal parameters.
For example, one could take to be least such that
[TABLE]
Clearly is a model of “ exists.” Moreover, if , with , then—by minimality—there is such that
[TABLE]
Thus, there is a stage at which a new element of is constructed and, by Proposition 2.2, there is a surjection from to in . In particular, there is a surjection from to . Hence, and so
[TABLE]
so we have that . Lastly, the definition implies that is a cardinal (in fact, the largest cardinal) of greater than , so that (by the Löwenheim-Skolem theorem), we have
[TABLE]
Hence, if and is definable in from and ordinal parameters, then
[TABLE]
so is as desired.
The first thing to verify is that
[TABLE]
Recall that “Mouse Capturing” is the statement that for every pair of reals , is definable from and ordinal parameters if, and only if, belongs to a countably iterable extender model over . In Schindler-Steel [SchSt, Theorem 3.4.6], it is shown that for all reals , the following are equivalent:
- (1)
is definable from and ordinal parameters in for some , 2. (2)
belongs to an extender model over which is countably iterable by an iteration strategy in .
The equivalence is stated modulo an inductive hypothesis , but this hypothesis is proved (see the argument in pp. 157-158 of [SchSt]) under the assumption of (in , but the argument goes through in ). By our choice of , this shows that satisfies Mouse Capturing.
The second thing to verify is that
[TABLE]
this follows from the usual proof for : Ordinal Determinacy follows from the facts that by Kechris-Kleinberg-Moschovakis-Woodin [KKMW, Theorem 1.1], is a limit of cardinals with the strong partition property, and that by a theorem due independently to Moschovakis and Woodin (see Larson [La17] for a proof), this implies -determinacy. Since
[TABLE]
this implies Ordinal Determinacy in .
That every set of reals is -Borel in follows from the argument in [La17]. (It uses the fact that has the scale property, which is proved by following the argument of [MaSt08] as in Lemma 3.10).
We have checked that satisfies and Mouse Capturing. Now, let be arbitrary and let be a real such that is recursive in . Define the theory
[TABLE]
Let be least such that ; clearly and, in fact, . We now run the proof of Steel-Woodin [StW16, Theorem 7.2] for the theory within (so that here takes the role of the ordinal denoted by therein), except that we consider the pointclass , rather than . Similarly, one replaces the -construction on p. 325 of [StW16] by an -construction. Letting , , and be as in [StW16], and be set of all elements of which are definable from in , the argument shows that has the form , for some and some extender model over and, moreover, the following hold:
- (1)
satisfies “there are infinitely many Woodin cardinals”; 2. (2)
no initial segment of projects to ; 3. (3)
has an -iteration strategy ; 4. (4)
the derived model of at its limit of Woodin cardinals satisfies .
Now, let be the limit of Woodin cardinals of . Then, an ordinal is a cardinal of if, and only if, it is a cardinal of a generic extension of by if, and only if, it is a cardinal of the derived model of . Since this derived model satisfies , it follows that has -many cardinals above and, since is a model of the Generalized Continuum Hypothesis, we have “ exists.” Since was arbitrary and was arbitrary, the result follows. ∎
Theorem 1.3 is immediate from Theorem 3.4, Lemma 5.2 and Lemma 5.1.
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