# 3D Surface Reconstruction from Voxel-based Lidar Data

**Authors:** Luis Rold\~ao, Raoul de Charette, Anne Verroust-Blondet

arXiv: 1906.10515 · 2019-06-26

## TL;DR

This paper presents a novel 3D surface reconstruction algorithm from voxel-based Lidar data using an adaptive TSDF approach, improving mesh accuracy and density for autonomous vehicle navigation.

## Contribution

Introduces an adaptive neighborhood kernel based on Gaussian confidence for TSDF voxel representation, enhancing surface reconstruction quality.

## Key findings

- Effective on synthetic and real datasets
- Outperforms existing surface reconstruction methods
- Balances mesh density and accuracy

## Abstract

To achieve fully autonomous navigation, vehicles need to compute an accurate model of their direct surrounding. In this paper, a 3D surface reconstruction algorithm from heterogeneous density 3D data is presented. The proposed method is based on a TSDF voxel-based representation, where an adaptive neighborhood kernel sourced on a Gaussian confidence evaluation is introduced. This enables to keep a good trade-off between the density of the reconstructed mesh and its accuracy. Experimental evaluations carried on both synthetic (CARLA) and real (KITTI) 3D data show a good performance compared to a state of the art method used for surface reconstruction.

## Full text

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## Figures

11 figures with captions in the complete paper: https://tomesphere.com/paper/1906.10515/full.md

## References

25 references — full list in the complete paper: https://tomesphere.com/paper/1906.10515/full.md

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Source: https://tomesphere.com/paper/1906.10515