Quantification of quantum dynamics with input-output games
Roope Uola, Tristan Kraft, Alastair A. Abbott

TL;DR
This paper introduces a unified framework for quantifying quantum dynamical resources using input-output games and robustness measures, extending resource theories to channels, instruments, and higher-order dynamics.
Contribution
It generalizes resource quantification to dynamical quantum resources via input-output games and robustness, covering channels, instruments, and supermaps.
Findings
Resource advantage quantified by generalized robustness.
Applicable to channels, incompatibility, LOCC, steering, and thermodynamics.
Extends to higher-order dynamics and causal properties.
Abstract
Recent developments surrounding resource theories have shown that any quantum state or measurement resource, with respect to a convex (and compact) set of resourceless objects, provides an advantage in a tailored subchannel or state discrimination task, respectively. Here we show that an analogous, more general result is also true in the case of dynamical quantum resources, i.e., channels and instruments. In the scenario we consider, the tasks associated to a resource are input-output games. The advantage a resource provides in these games is naturally quantified by a generalized robustness measure. We illustrate our approach by applying it to a broad collection of examples, including classical and measure-and-prepare channels, measurement and channel incompatibility, LOCC operations, and steering, as well as discussing its applicability to other resources in, e.g., quantum…
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Quantification of quantum dynamics with input-output games
Roope Uola
Département de Physique Appliquée, Université de Genève, CH-1211 Genève, Switzerland
Tristan Kraft
Naturwissenschaftlich-Technische Fakultät, Universität Siegen, Walter-Flex-Str. 3, D-57068 Siegen, Germany
Alastair A. Abbott
Département de Physique Appliquée, Université de Genève, CH-1211 Genève, Switzerland
(17th March 2024)
Abstract
Recent developments surrounding resource theories have shown that any quantum state or measurement resource, with respect to a convex (and compact) set of resourceless objects, provides an advantage in a tailored subchannel or state discrimination task, respectively. Here we show that an analogous, more general result is also true in the case of dynamical quantum resources, i.e., channels and instruments. In the scenario we consider, the tasks associated to a resource are input-output games. The advantage a resource provides in these games is naturally quantified by a generalized robustness measure. We illustrate our approach by applying it to a broad collection of examples, including classical and measure-and-prepare channels, measurement and channel incompatibility, LOCC operations, and steering, as well as discussing its applicability to other resources in, e.g., quantum thermodynamics. We finish by showing that our approach generalizes to higher-order dynamics where it can be used, for example, to witness causal properties of supermaps.
I Introduction
The advantage of quantum information processing over its classical counterpart has become evident over the previous decades. There are numerous tasks known for which a quantum resource is needed in order to gain an advantage over all classical protocols. For example, in quantum key distribution Bennett and Brassard (2014); Ekert (1991) entanglement is necessary for unconditionally secure key generation Curty et al. (2004), while it is also a resource for teleportation Bennett et al. (1993) and measurement based quantum computation Raussendorf and Briegel (2001) amongst many other tasks.
Whereas some quantum resources have been proven also to be sufficient for certain tasks, e.g., entanglement for randomness certification Curchod et al. (2017), and Bell-nonlocality for communication complexity protocols Brukner et al. (2004), no resource is expected to be useful for every task. This raises the question of which tasks require a given resource and leads to the notion of resource theories Chitambar and Gour (2019). Resource theories are defined through free objects and free operations. Free objects are those that do not possess a given resource while free operations are transformations that leave the set of free objects invariant. As an example, in the resource theory of entanglement, the free objects are separable states while the free operations are local operations assisted by classical communication (LOCC) Chitambar et al. (2014).
Previously, much effort has been devoted to constructing resource theories for properties of quantum states, such as coherence Aberg (2006); Baumgratz et al. (2014); Streltsov et al. (2017), reference frames Bartlett et al. (2007); Gour and Spekkens (2008), thermodynamical properties Brandão et al. (2013), and utility for stabilizer quantum computation Veitch et al. (2014); Howard and Campbell (2017). Here, we want to focus our attention on objects describing the dynamics of quantum systems, e.g., channels and instruments.
We develop an extremely general technique for finding tasks that certify dynamical quantum resources, and which encompasses non-dynamical resources that have previously been studied Aberg (2006); Baumgratz et al. (2014); Streltsov et al. (2017); Bartlett et al. (2007); Gour and Spekkens (2008); Brandão et al. (2013); Veitch et al. (2014); Howard and Campbell (2017); Piani and Watrous (2015); Carmeli et al. (2019); Skrzypczyk et al. (2019); Oszmaniec and Biswas (2019); Guerini et al. (2019); Takagi et al. (2019); Uola et al. (2019) such as states and measurements as special cases, thereby providing a unifying framework to certify such resources. More precisely, we show that dynamical quantum resources can outperform their corresponding resourceless objects in tailored input-output games. In these games, one party inputs a state from an ensemble into a channel, another party performs a measurement on the output, and different input-output pairs are given a score. The framework induces a natural quantifier for this outperformance—the generalized robustness—and we will show how this quantifier relates to the highest obtainable payoff in input-output games.
We exhibit the generality of our approach by applying it to several examples, including properties of quantum channels related to breaking of entanglement Horodecki et al. (2003); Simnacher et al. (2019) as well as incompatibility Heinosaari et al. (2015). Beyond properties of individual dynamical objects, our technique is also applicable to sets of channels, quantum instruments, and to higher-order dynamics, (e.g., supermaps and superinstruments Chiribella et al. (2008a)), objects for which such operational advantages have not previously been identified. This results in simple, operationally motivated quantifiers for resources such as incompatibility of channels and testers Ziman (2008), maps unreachable by local operations assisted by classical communication, and causal nonseparability Oreshkov et al. (2012).
II Input-output games
The operational tasks we will use to quantify quantum dynamical resources are generalizations of quantum discrimination games, called input-output games. Consider two players Alice and Bob, both of which receive an input label in each round of the game. Upon receiving Alice randomly prepares a state from the state assemblages and sends her state though a channel from the collection of channels to Bob. After receiving the output-state, Bob performs a measurement from the set of POVMs . For each input , and pair of preparation and measurement result the players receive a score according to a reward function , where are real numbers. The tuple defines an input-output game, while the collection of channels chosen by the parties is thus the “strategy” for the game. The quantifier of success then takes the form
[TABLE]
For the case of a single channel, i.e. , the game is illustrated in Fig. 1.
Any input-output game gives rise to a class of equivalent games obtained by scaling and shifting the payoff. In order to use such games to quantify dynamical resource it will be necessary to restrict ourselves to a class of “canonical” input-output games, for which and . Note that any input-output game can be brought to this form, and henceforth we will implicitly assume that all input-output games are canonical.
It is interesting to note that for games with non-negative reward functions, summing over in Eq. (1) gives a minimum-error discrimination task. Namely, defining the operators and a probability distribution with allows one to write , where is normalized. This is a minimum-error discrimination task with pre-measurement information, i.e., the information about the ensemble is known before choosing the measurement on the output.
III Quantification of resources
In this section we introduce our main resource theoretical tool: the generalized robustness. The generalized robustness is a quantifier that measures the relative distance of an object from a convex and compact set of objects, called the free objects. Intuitively, it is the amount of noise needed to corrupt a resource. More precisely, we denote a convex and compact subset of collections of channels by (which includes channels as trivial collections) and call this the free set. The (generalized) robustness of a collection with respect to the free set is defined as
[TABLE]
The optimization is over all collections . By solving for in the above equation and using the linearity and positivity of the (canonical) payoff function one can write , where . Hence, we arrive at
[TABLE]
where the maximization is taken over all free collections .
Using the celebrated Choi isomorphism we can map any channel to a bipartite state with a fixed marginal Choi (1975); Heinosaari and Ziman (2011), where is the dimension of the channel input. As this mapping is one-to-one, one can evaluate the robustness within the image of the isomorphism, i.e., on a subset of bipartite quantum states. Using techniques developed in Refs. Uola et al. (2019); Takagi et al. (2019) (see Appendix A) the robustness can be cast as a conic optimization problem
[TABLE]
where constitutes a witness, denotes the Choi states of the channel , and is the image of the free set under the Choi isomorphism. Note that, in order to evaluate the robustness in the above form, there is a crucial assumption of Slater’s condition being satisfied (see Appendix A for details). We will implicitly assume that this holds—as is indeed the case in all the applications we consider—throughout the rest of this paper.
IV Main result
We have already seen that the generalized robustness measure and the advantage over the free set in input-output games are linked, cf. Eq. (3). In order to operationalize this link, one wishes to implement a witness as in Eq. (4) in a way that resembles an input-output game, cf. Eq. (1). To do so, we write
[TABLE]
where are quantum states, are positive semidefinite operators satisfying for all , is a probability distribution and are real numbers Rosset et al. (2018). Note that for every the collection can be completed into a POVM by adding an element for which the reward function is taken to be 0. Hence, an optimal witness corresponds to an input-output game up to normalization. To see that the minimum value of the game is zero, one can solve from Eq. (2) resulting in where . Putting the expression to the Choi picture, multiplying the resulting equation by an optimal witness and taking the trace on both sides gives in . Noting that the normalization of a game does not affect Eq. (3), we combine Eq. (3) with Eq. (4) and write
[TABLE]
where the supremum is taken over all input-output games . We have thus proven our main result:
Theorem 1**.**
Let be a convex and compact set of collections of channels. For any not in there exists a tailored input-output game for which outperforms any point in . Moreover, this outperformance is quantified by the generalized robustness according to Eq. (6).
An alternative approach to giving an operational characterization of single-channel resources was recently given in Takagi and Regula (2019) by applying known results for state-resources to the Choi state of a channel. Indeed, it is known that any state resource provides an advantage in a tailored subchannel discrimination task Takagi et al. (2019) and in the Choi picture this shows that any channel resource can provide a similar advantage Takagi and Regula (2019). Although similar in spirit, our approach presents two significant advantages as a suitable extension of the former results regarding state resources to the realm of dynamical objects. Firstly, as we will see in Sec. VII, our approach generalizes readily to higher-order dynamical objects and sets thereof, thereby providing a unified characterization of a wide array of different classes of resources. The game-theoretic characterization of these more general scenarios has not previously been considered in the literature, and such scenarios cannot be reduced to discrimination tasks in the same manner as channel resources. Secondly, in contrast to the approach of Takagi and Regula (2019), our approach does not require applying channels on subsystems of larger, entangled states and performing joint measurements on such states. The experimental resources required to experimentally implement the protocol are thus significantly reduced.
Finally, before discussing applications of our main result, let us first outline more explicitly how the tailored input-output game for a given resource can be constructed. Firstly, one must obtain the optimal witness . In scenarios where the free set is characterised by positive semidefinite constraints, as for compatible channels or unsteerable instruments, it can be obtained by simply evaluating the robustness cone program with semidefinite programming techniques. This can be done efficiently using numerical methods. In scenarios where the free set is not characterised by such constraints, e.g. for incompatibility breaking channels, one can find a witness by heuristic methods such as semidefinite programming hierarchies. Then, in order to get the canonical input-output game from the obtained witness, one writes down the operator Schmidt decomposition for the witness together with the appropriate normalisation to put it in the form of as in Eq. (5), thereby obtaining the elements of the game.
V Examples of channel resources
In this section, we present task-oriented characterisations of resources related to quantum channels and sets thereof using our technique.
V.1 Entanglement and incompatibility breaking channels
In the study of quantum correlations, one typically asks if a given quantum state can violate a classical criterion such as separability, unsteerability or a Bell inequality. Answering the converse question of whether a state belongs to some of these classes is typically very hard. However, alternative ways of characterizing the states satisfying the first two criteria are known and they relate naturally to our framework Piani and Watrous (2009, 2015). As a first application of Theorem 1, we focus on properties of channels related to separability and unsteerability. The channels corresponding to states with these properties (through the inverse Choi isomorphism) are those that break the entanglement of all states (separability) or incompatibility of all measurements (unsteerability). Entanglement breaking channels are also known to coincide with measure-and-prepare channels Horodecki et al. (2003), whereas incompatibility breaking channels are so far lacking a simple characterization Heinosaari et al. (2015).
Both entanglement and incompatibility breaking channels form convex and compact subsets of channels and, hence, using our framework one can define the corresponding robustnesses and deduce a task-oriented characterization of these sets. We note that for entanglement breaking channels our result complements the witnessing techniques presented in Ref. Rosset et al. (2018), where the authors develop a resource theory of quantum memories, i.e., channels that are not of the measure-and-prepare form, and discuss the implementation of measurement-device-independent witnesses for such channels. On top of a witness, our result provide a simple task-oriented quantifier for such memories. Our result can also be used to characterize interesting subsets of measure-and-prepare channels, such as those corresponding to POVMs, i.e., ones sending only a classical message. Formally, these channels can be written , where is an orthonormal basis. Interestingly, this complements recent studies on semi-quantum games Guerini et al. (2019) and measure-and-prepare scenarios by providing an alternative operational quantifier for the advantage a channel with a quantum message provides over all classical messages in a specific input-output game.
V.2 Compatibility of channels
A natural property of a set of channels is that of compatibility, i.e., the question whether a set of channels can be seen as part of a single channel. More precisely, a set of channels is called compatible if there exists a broadcast channel such that Heinosaari et al. (2015). Clearly the set of compatible channels is convex, hence, fitting to the realm of Theorem 1.
As for entanglement breaking channels, an interesting special case is obtained when considering compatible sets of channels with trivial outputs. The compatibility of measure-and-prepare channels with trivial outputs corresponds to the compatibility of POVMs. Motivated by recent developments on the connection between compatibility of measurements and communication tasks Uola et al. (2019); Carmeli et al. (2019); Skrzypczyk et al. (2019); Oszmaniec and Biswas (2019); Tavakoli and Uola (2019); Guerini et al. (2019), we spell out explicitly this example. A set of POVMs is called compatible, or jointly measurable, if there exists a joint measurement and probability distributions such that . A set of POVMs can be seen as a set of measure-and-prepare channels by defining . The common channels are characterized as those that first measure a single POVM , produce a classical output and post-process the output according to some probability distribution . This indeed gives a one-to-one correspondence between compatible sets of POVMs and compatible sets of trivial-output channels Heinosaari and Miyadera (2017). In this way, joint measurability can be witnessed through input-output games. In the case of trivial output channels the witness formula takes a simpler form:
[TABLE]
where . One can further normalize the operators by pushing the relevant factors into the payoff function. In this way, the input-output game becomes a witness of the incompatibility of the measurements. This shows that in the formalism of input-output games, incompatible measurements can perform better than compatible ones in measure-and-prepare scenarios where only classical information is sent forward, c.f. Ref. Guerini et al. (2019) for a more detailed discussion on the connection between incompatibility and the quantumness of the sent message. Note that in the case of joint measurability, the explicit form of an optimal witness can be calculated via semidefinite programming.
V.3 Further examples in other domains
Besides the cases discussed in the previous section our methods can also be applied to other scenarios that have not yet been studied in the literature. The first example are so-called -covariant operations.
Any transformation of a physical system requires a reference frame. For instance, a rotation of a qubit state on the Bloch sphere requires a notion of direction, i.e., asymmetry. On the contrary, lack of symmetry in the reference frame puts a restriction on what transformations can be implemented. Mathematically, the lack of symmetry is described by symmetry transformations Gour and Spekkens (2008); Bartlett et al. (2007). Denote by the group of transformations that leaves the reference frame invariant and let with be a unitary representation of the group . The -covariant operations that can be implemented under this restriction are those that commute with all symmetry transformations, i.e., for all . The set of all -invariant operations is convex and compact and hence the asymmetry of a channel can be witnessed using the approach the developed.
Another relevant example can be found in the context of quantum thermodynamics, namely that of decomposability into thermal operations. In quantum thermodynamics, thermal operations refer to a set of transformations that can be implemented without the need of an external source of work Lostaglio et al. (2018). Thermal operations are defined by . The initial state of the system is denoted by and is a Gibbs state of the reservoir. The global unitary transformation is such that , i.e., it is energy-preserving. Theorem 1 shows that relevant classes of channels—for example, those that cannot be implemented as a convex mixture of sequences of thermal operations acting on lower-dimensional systems Lostaglio et al. (2018); Mazurek and Horodecki (2018)—can be harnessed to provide operational advantages in input-output games.
A third example is true quantum decoherence. Quantum decoherence can sometimes be explained by classical fluctuations in the ambient fields, i.e., by random unitary dynamics. However, in systems of dimension three or higher there exist decohering channels, i.e., unital channels, that are not of this form Landau and Streater (1993). Such decoherence is sometimes referred to as one of true quantum nature Kayser et al. (2015). Random unitary channels form a convex subset of channels and, hence, one can define a measure of true quantum decoherence (of a unital channel) as the generalized robustness with respect to random unitary channels. As with the previous examples, the possibility of true quantum decoherence can be witnessed through input-output games.
VI Quantum instruments
Before discussing the generalisation of our technique to higher-order dynamics, we explicitly formulate it for quantum instruments , i.e., collections of completely positive maps summing up to a channel. These are another crucial resource in quantum information that has not previously been given a general, task-based characterization. We define the robustness analogously to that in Eq. (2). As in the case of channels, the robustness is preserved under the Choi isomorphism.
To make a connection between the robustness and input-output games, one writes the payoff function as and notices that a witness has the structure . Note that every element can be decomposed as . In the Appendix A we show that our Theorem 1 holds true when replacing collections of channels with collections of instruments, thereby providing a way to witness resources based on quantum instruments using input-output games.
Note that in the case of instruments our input-output game is post-selected on the output of the instrument applied. However, one can always remove this by labelling the outcomes of the instruments by , thereby introducing an additional index, and then considering the game with .
This approach to witnessing and quantifying instruments encompasses new classes of resources that existing methods cannot be directly applied to. For example, an interesting convex subset for single instruments on bipartite systems is given by those that are implementable through local operations and classical communication (LOCC). Such instruments are of interest in, for example, the study of the resource theory of entanglement, in which they are free operations Plenio and Virmani (2007); Horodecki et al. (2009); Gühne and Tóth (2009). For finitely many rounds of LOCC the set of instruments is compact. For unbounded numbers of rounds, one can consider the closure of these operations in order to fit it in our framework Chitambar et al. (2014).
As another example, a natural notion of compatibility for a set of instruments is defined as the existence of a common instrument together with classical post-processings such that Heinosaari et al. (2014). This definition is equivalent to unsteerability of channels Piani (2015), i.e., the non-existence of an incoherent channel extension. Compatibility of sets of instruments clearly defines a convex set. Moreover, note that steering on the level of quantum states is a special case of channel steering, i.e., instruments with one-dimensional input systems.
VII Higher-order dynamics
Thus far we have focused on quantifying properties of quantum dynamics (e.g., channels and instruments). Now we will see that the same game-theoretic approach can be generalized also to higher-order dynamics, i.e., transformations of dynamical objects. Such higher-order dynamics have become an increasingly active field of research, from their role in studying quantum causality Oreshkov et al. (2012) to their use as operations in resource theories Liu and Winter (2019), but thus far have been given no operational resource theoretic study.
Formally, higher-order dynamics are “supermaps” that map a set of channels to another channel Chiribella et al. (2008a, b). For simplicity, we focus here on supermaps of two channels, but the following generalizes immediately to any number of channels. A supermap thus transforms the channels to . For to be valid, i) must be a valid channel whenever are channels, and ii) must give valid channels when applied locally to part of some bipartite channels, i.e., (where is the identity channel) must map the bipartite channels to channels Chiribella et al. (2008b); Araújo et al. (2017); Quintino et al. (2019) (see Appendix B for details).
The generalization of our approach to higher-order dynamics requires also a generalization of input-output games to collaborative games between several players. As before, Alice and Bob prepare states from an ensemble and perform the measurement M, respectively; Charlie and Dave measure quantum instruments and and for each tuple the parties get a score according to a reward function , where . The tuple thus defines a collaborative game in which the parties choose a supermap in order to maximize the payoff function . As for input-output games we will assume that all collaborative games are in a canonical (positive, normalized) form.
As before, we can define the robustness of a supermap with respect to a (convex, compact) free subset of supermaps as
[TABLE]
where one minimizes over all supermaps . Using similar techniques as earlier in the paper (see Appendix B for details) one can show the following analog of Theorem 1 for supermaps:
Theorem 2**.**
Let be a convex and compact subset of supermaps. Then for every there exists a collaborative game such that, using , there is a strategy that outperforms any . Moreover, this outperformance is quantified by the generalized robustness as
[TABLE]
Let us note two important points regarding this result. Firstly, Theorem 2 is readily generalizable further to sets of supermaps and, indeed, the proof in Appendix B considers this case; we have avoided stating it in this form here simply to avoid further cluttering the notation, and because the examples discussed below do not make use of this. As channels (and therefore states and measurements) are special cases of supermaps, this result thereby provides a unified game-theoretic characterization of these resources, placing them on the same footing. Secondly, we emphasize that while game-theoretic quantification of certain channel-based resources has previously been considered, no such consideration has previously been given to higher-order dynamics. Moreover, the approaches used for channel resources of reducing them to state-discrimination tasks via the Choi picture Takagi and Regula (2019) does not—unlike input-output games—appear to be readily generalizable to higher-order operations.
VII.1 Applications to higher-order resources
One of the key problems in the study of supermaps is to understand their structure: can they be understood as composing channels in parallel (with joint encoding and decoding maps), sequentially in a circuit Chiribella et al. (2008a) (with or without memory Giarmatzi and Costa (2018)), or do they even compose channels in a way that can be understood causally Araújo et al. (2015); Oreshkov et al. (2012); Oreshkov and Giarmatzi (2016); Wechs et al. (2019)? Supermaps in some of these categories are known to provide advantages to those in others (e.g., sequential vs. parallel in metrology tasks Giovannetti et al. (2006); Duan et al. (2007); van Dam et al. (2007); Bisio et al. (2010), or “causally nonseparable” ones in information theoretic tasks Chiribella (2012); Chiribella et al. (2013); Araújo et al. (2014); Feix et al. (2015); Guérin et al. (2016)). In general, however, these advantages have not been understood in any unified fashion. Theorem 2 is applicable to all these sets of higher-order resources (which are, in fact, characterized through positive semidefinite constraints via the Choi picture Araújo et al. (2015); Chiribella et al. (2008a); Wechs et al. (2019)), and shows that they all indeed provide operational advantages in collaborative games.
Just as channels can be generalized to instruments, there is also a natural generalization from superchannels to superinstruments which already have found applications in analyzing several tasks Chiribella et al. (2008b, 2009); Quintino et al. (2019); Sedlák et al. (2019). In Appendix C we show that Theorem 2 can indeed be generalized to sets of such objects, emphasizing its utility in providing operational advantages to the most general form of dynamical resource. It can thus, for example, be used to operationally witness the incompatibility of sequential superinstruments, often known as quantum testers Sedlák et al. (2016).
With interest in supermaps and superinstruments continuing to grow rapidly—they provide, e.g., the natural tool to describe free transformations between channel resources—we expect new higher-order resources to emerge and become relevant. Our systematic approach to quantifying such resources should provide a key tool for understanding them as they are uncovered.
VIII Conclusions
We have presented a general framework for finding task-oriented characterizations for quantum resources. Our results apply to a broad range of quantum objects with a convex (and compact) free set. The applicability of this framework is exemplified on the level of quantum channels, instruments and supermaps. As quantum measurements and states are special cases of channels, the technique applies to these objects as well, thereby providing a unified approach to characterizing such resources.
On top of giving quantum resources a task-oriented characterization, our framework comes with a simple quantifier. Namely, the outperformance of the resourceless objects by resourceful objects is exactly quantified by the generalized robustness measure.
In future research it will be interesting to see if the level of trust required (in the preparation of the objects used in the input-output games) can be reduced without impacting the generality of our results. One possible candidate for this would be to consider measurement-device-independence on the measurement performed on the output of the channel.
Acknowledgements.
We are grateful to Ryuji Takagi and Bartosz Regula for pointing out that defining input-output games in their non-canonical form is too weak for the purposes of this manuscript. This work was supported by the DFG, the ERC (Consolidator Grant 683107/TempoQ), the Finnish Cultural Foundation, and the SNSF (Starting Grant DIAQ and NCCR SwissMAP). *Note added.—*After completing this manuscript we became aware of four related but independent works by J. Mori Mori (2020) and C. Carmeli et al. Carmeli et al. (2019) proving a connection between channel incompatibility and state discrimination, by X. Yuan et al. Yuan et al. (2019) proving a connection between entanglement breaking channels and input-output games, and by P. Lipka-Bartosik et al. connection the robustness of instruments to teleportation-based quantum games Lipka-Bartosik and Skrzypczyk (2020).
Appendix A Conic programming and evaluating the robustness for sets of channels and instruments
A convex cone is a subset of a vector space if it is convex and one has for all and . The dual cone is defined as . A generic cone program is of the following form Gärtner and Matoušek (2012)
[TABLE]
where is a linear operator and denotes the partial order in the positive semidefinite cone. Following from Lagrange duality the dual cone program reads
[TABLE]
Similar to the case of SDPs, the solutions of the primal and dual problem coincide, i.e., strong duality holds, if and only if Slater’s condition is satisfied and the primal problem is finite Gärtner and Matoušek (2012).
The channel robustness in Eq. (2) of the main text can be formulated as a cone program. Namely
[TABLE]
Solving from the constraint in Eq. (A6) of the above cone program gives , where and . Hence, the optimization problem in Eq. (2), or more precisely the optimization problem plus one, can be cast in the Choi picture as
[TABLE]
where , , and is the conic hull of . This optimization problem is now in the form of the cone program (A1). The dual cone program can be obtained from Eq. (A2) and the dual cone constraint can be further simplified (see Ref. Uola et al. (2019) for more details) such that the resulting dual program reads
[TABLE]
For sets of instruments one follows the above calculations. The only difference is that each instrument element is treated as its own block.
The solutions of the primal and dual problems coincide if the so-called Slater’s condition is fulfilled. In our scenario these conditions simply state that the positive semidefinite constraint in the primal problem can be satisfied in the strict form . In our examples this condition is satisfied as the maximally mixed state is in the free sets (in the Choi picture). Hence, one has a positive full rank point which can be scaled up to be strictly larger than a given .
Appendix B Quantum supermaps
A quantum supermap is a linear higher-order transformation that maps a set of quantum channels (which, a priori, may have different input and output Hilbert space dimensions so that ) into a quantum channel Chiribella et al. (2008a, b); Quintino et al. (2019). Moreover, just as a quantum channel must map quantum states to states even when applied to part of a bipartite state (which means they must be completely positive maps), a quantum supermap must map channels to channels even when applied locally to part of some bipartite channels.
More formally, a linear map must satisfying the following conditions to be a valid supermap Quintino et al. (2019):
- •
TPP (trace-preserving preserving): If all are trace-preserving (TP) then must also be TP;
- •
CCPP (completely complete-positivity preserving): If the are bipartite completely positive maps from then is a completely positive map, where is the identity map on channels in the primed Hilbert spaces.
A supermap is thus a completely-CPTP preserving (CCPTP) map.
The characterization of supermaps is more easily expressed in the Choi picture. There, supermaps are represented as process matrices Araújo et al. (2017), which were first introduced as maps from CP maps to probabilities in the study of indefinite causal orders Araújo et al. (2015); Oreshkov et al. (2012). The process matrix of a supermap is a matrix satisfying the following constraints:
- •
PSD (positive semidefiniteness): ;
- •
Normalization: (note that, to ensure correspondence with the case of channels, we use a different normalization than is used elsewhere in the literature on process matrices).
- •
Validity: , where is the projector onto the linear subspace of valid process matrices as defined in Refs. Araújo et al. (2015, 2017).
For the case of supermaps on two channels that we consider in the main text, the validity constraint takes the form
[TABLE]
where the labels and represent the Hilbert spaces and , respectively.
The conic programming approach described in the main text and in more detail in the previous section for channels can be generalized simply to sets of supermaps. To this end, it will again be useful to work in the Choi picture where there supermaps are represented by process matrices as described above. Then, it is readily seen that Eqs. (A3) to (A7) hold with replaced by a set of supermaps, by , etc. One thus finds (subject, as before, to Slater’s condition holding for )
[TABLE]
where is the collection of sets of process matrices representing the sets of supermaps in . The case treated in the main text corresponds to .
With the definition of the Choi map used in the main text and the process matrix normalization constraint, the probability of observing outcomes when performing instruments followed by a final measurement when the input is (i.e., measuring on ) is given by
[TABLE]
where . Writing the witness with Araújo et al. (2015); Branciard (2016)
[TABLE]
where the chosen to ensure the are all Choi maps of instruments and the POVM elements, one then arrives at
[TABLE]
where the supremum is over all collaborative games . This thereby proves Theorem 2 of the main text.
In the examples we mention in the main text, Slater’s condition is easily seen to be satisfied by taking the maximally noisy process (whose process matrix is proportional to ) which is contained in the free sets we consider Araújo et al. (2015); Wechs et al. (2019).
Appendix C Quantum superinstruments
As mentioned in the main text, Theorem 2 can be generalized readily to sets of “quantum superinstruments” (also called probabilistic supermaps). Formally, a quantum superinstrument is a collection of maps, where each is CCPP and is TPP and thus a valid quantum supermap Chiribella et al. (2008b, 2009). In the process matrix picture, each is simply represented by a positive semidefinite matrix with a valid process matrix Quintino et al. (2019).
For clarity and simplicity of presentation, let us here present just the case of superinstruments acting on two CP maps with input and output dimensions ; the general case follows immediately as elucidated in the previous section on quantum sumpermaps. In analogy to the generalization from quantum channels to instruments, to go to the case of superinstruments one writes the payoff function for the collaborative game (where the sets of ensembles, instruments and states making up the game are now indexed by as well) as
[TABLE]
Considering a free set of collections of quantum superinstruments, one then defines the robustness with respect to analogously as to in the previous cases, writes the witness and decomposes each as .
In the case where has a sequential realization, superinstruments are often called quantum testers Chiribella (2012) or process POVMs Ziman (2008). Sequential superinstruments are known to provide advantages over parallel ones in some tasks Chiribella et al. (2009); Sedlák et al. (2019); in some of these, such as the problem of probabilistically inverting unknown unitaries Quintino et al. (2019), general superinstruments provide yet a further advantage.
In addition to quantifying the advantage of superinstruments with particular causal structures using collaborative games, one can also use these games to study, e.g., the compatibility of sequential superinstruments Sedlák et al. (2016). A set of sequential superinsturment is called compatible if (in analogy to compatibility for POVMs) there exists a joint sequential superinstrument such that . Compatible superinstruments form a free set that our approach can readily be applied to.
The study of superinstruments is still in its infancy—e.g., the concept of compatibility has not yet been studied for general superinstruments—but our results show already that, as such properties become understood, they can be quantified using the game theoretic approach we introduce.
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