A Mixed VR and Physical Framework to Evaluate Impacts of Virtual Legs and Elevated Narrow Working Space on Construction Workers Gait Pattern
Mahmoud Habibnezhad, Jay Puckett, Mohammad Sadra Fardhosseini, Lucky, Agung Pratama

TL;DR
This study introduces a mixed VR and physical framework with virtual legs to assess how virtual height impacts construction workers' gait, providing insights into safety and stability in elevated work environments.
Contribution
It develops a novel VR platform with virtual legs to simulate realistic walking and evaluates its effect on gait at different heights, enhancing safety research in construction.
Findings
Gait parameters change significantly at height, with decreased stride length and increased gait duration.
The virtual legs model improves realism and reduces postural perturbations in VR.
Results support using VR for safe, realistic assessment of work at heights.
Abstract
It is difficult to conduct training and evaluate workers' postural performance by using the actual job site environment due to safety concerns. Virtual reality (VR) provides an alternative to create immersive working environments without significant safety concerns. Working on elevated surfaces is a dangerous scenario, which may lead to gait and postural instability and, consequently, a serious fall. Previous studies showed that VR is a promising tool for measuring the impact of height on the postural sway. However, most of these studies used the treadmill as the walking locomotion apparatus in a virtual environment (VE). This paper was focused on natural walking locomotion to reduce the inherent postural perturbations of VR devices. To investigate the impact of virtual height on gait characteristics and keep the level of realism and feeling of presence at their highest, we enhanced the…
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