The Replica Dataset: A Digital Replica of Indoor Spaces
Julian Straub, Thomas Whelan, Lingni Ma, Yufan Chen, Erik Wijmans,, Simon Green, Jakob J. Engel, Raul Mur-Artal, Carl Ren, Shobhit Verma, Anton, Clarkson, Mingfei Yan, Brian Budge, Yajie Yan, Xiaqing Pan, June Yon, Yuyang, Zou, Kimberly Leon, Nigel Carter, Jesus Briales

TL;DR
Replica is a comprehensive dataset of highly realistic 3D indoor scenes designed to advance machine learning research in visual perception, semantic understanding, and embodied agent navigation, with potential for real-world transfer.
Contribution
The paper introduces Replica, a new large-scale, highly realistic 3D indoor dataset with detailed semantic and reflectance information, supporting diverse ML applications and compatible with Habitat.
Findings
Provides 18 photorealistic 3D indoor scenes with detailed annotations
Enables training of ML models for vision, segmentation, and navigation tasks
Supports transfer learning to real-world environments
Abstract
We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale. Each scene consists of a dense mesh, high-resolution high-dynamic-range (HDR) textures, per-primitive semantic class and instance information, and planar mirror and glass reflectors. The goal of Replica is to enable machine learning (ML) research that relies on visually, geometrically, and semantically realistic generative models of the world - for instance, egocentric computer vision, semantic segmentation in 2D and 3D, geometric inference, and the development of embodied agents (virtual robots) performing navigation, instruction following, and question answering. Due to the high level of realism of the renderings from Replica, there is hope that ML systems trained on Replica may transfer directly to real world image and video data. Together with the data, we are…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Surveying and Cultural Heritage · Advanced Neural Network Applications
