# Organic Building Generation in Minecraft

**Authors:** Michael Cerny Green, Christoph Salge, Julian Togelius

arXiv: 1906.05094 · 2019-06-13

## TL;DR

This paper introduces a novel method for automatically generating organic-looking building floor plans in Minecraft using constrained growth and cellular automata, enhancing procedural content creation.

## Contribution

It presents a new approach combining growth constraints and cellular automata for organic building generation in Minecraft, applied to the GDMC competition.

## Key findings

- Generated buildings have organic appearance with connected rooms, windows, and doors.
- The method successfully automates building design within a 3D space.
- Results demonstrate improved diversity and realism in procedural Minecraft structures.

## Abstract

This paper presents a method for generating floor plans for structures in Minecraft (Mojang 2009). Given a 3D space, it will auto-generate a building to fill that space using a combination of constrained growth and cellular automata. The result is a series of organic-looking buildings complete with rooms, windows, and doors connecting them. The method is applied to the Generative Design in Minecraft (GDMC) competition to auto-generate buildings in Minecraft, and the results are discussed.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1906.05094/full.md

## Figures

24 figures with captions in the complete paper: https://tomesphere.com/paper/1906.05094/full.md

## References

31 references — full list in the complete paper: https://tomesphere.com/paper/1906.05094/full.md

---
Source: https://tomesphere.com/paper/1906.05094