# Enhancing Battle Maps through Flow Graphs

**Authors:** G\"unter Wallner

arXiv: 1906.04435 · 2019-06-12

## TL;DR

This paper introduces an extension to existing battle map algorithms that improves troop movement depiction without altering the original method, demonstrated using data from World of Tanks.

## Contribution

The paper presents a non-intrusive extension to a battle map algorithm that enhances visualization of troop movements in team-based combat games.

## Key findings

- Improved depiction of troop movements in battle maps.
- Extension easily integrated into existing algorithms.
- Validated with gameplay data from World of Tanks.

## Abstract

So-called battle maps are an appropriate way to visually summarize the flow of battles as they happen in many team-based combat games. Such maps can be a valuable tool for retrospective analysis of battles for the purpose of training or for providing a summary representation for spectators. In this paper an extension to the battle map algorithm previously proposed by the author and which addresses a shortcoming in the depiction of troop movements is described. The extension does not require alteration of the original algorithm and can easily be added as an intermediate step before rendering. The extension is illustrated using gameplay data from the team-based multiplayer game World of Tanks.

## Full text

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## Figures

5 figures with captions in the complete paper: https://tomesphere.com/paper/1906.04435/full.md

## References

19 references — full list in the complete paper: https://tomesphere.com/paper/1906.04435/full.md

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Source: https://tomesphere.com/paper/1906.04435