Building a Computer Mahjong Player via Deep Convolutional Neural Networks
Shiqi Gao, Fuminori Okuya, Yoshihiro Kawahara, Yoshimasa Tsuruoka

TL;DR
This paper introduces a deep convolutional neural network model for building a Mahjong AI, achieving higher accuracy in predicting game actions and surpassing human and previous AI performance.
Contribution
The study presents a novel data model for imperfect information in Mahjong and demonstrates a CNN-based approach that improves prediction accuracy and AI strength without explicit game rule knowledge.
Findings
Test accuracy reaches 70.44%, surpassing previous benchmarks.
AI program achieves a rating of around 1850 on Tenhou.
The model outperforms human players and prior AI systems.
Abstract
The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human players' level even in the game of Go. In this paper, we introduce a new data model to represent the available imperfect information on the game table, and construct a well-designed convolutional neural network for game record training. We choose the accuracy of tile discarding which is also called as the agreement rate as the benchmark for this study. Our accuracy on test data reaches 70.44%, while the state-of-art baseline is 62.1% reported by Mizukami and Tsuruoka (2015), and is significantly higher than previous trials using deep learning, which shows the promising potential of our new model. For the AI program building, besides the tile discarding…
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Taxonomy
TopicsArtificial Intelligence in Games · Video Analysis and Summarization · Digital Games and Media
