Pegadas: A Portal for Management and Activities Planning with Games and Environments for Education in Health
Thaise Costa, Liliane Machado, Ana Maria Gondim Valen\c{c}a, Marco, Winckler (UFRGS, Polytech'Lab, IRIT), Ronei Moraes

TL;DR
Pegadas is a web portal designed to organize, sequence, and evaluate health education activities using serious games and virtual environments, aiming to standardize and integrate these tools into health curricula.
Contribution
It introduces a comprehensive web portal with an evaluation model based on learning objectives to facilitate integration of health education games and environments.
Findings
Potential to support health training through activity sequencing
Enables evaluation based on educational objectives
Facilitates integration of digital tools into curricula
Abstract
Applications for learning and training have been developed and highlighted as important tools in health education. Despite the several approaches and initiatives, these tools have not been used in an integrated way. The specific skills approached by each application, the absence of a consensus about how to integrate them in the curricula, and the necessity of evaluation tools that standardize their utilization are the main difficulties. Considering these issues, Portal of Games and Environments Management for Designing Activities in Health (Pegadas) was designed and developed as a web portal that offers the services of organizing and sequencing serious games and virtual environments and evaluating the performance of the user in these activities. This article presents the structure of Pegadas, including the proposal of an evaluation model based on learning objectives. The results…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsEducational Games and Gamification · Intelligent Tutoring Systems and Adaptive Learning · Biomedical and Engineering Education
