Dynamically generated hierarchies in games of competition
Barton L. Brown, Hildegard Meyer-Ortmanns, and Michel Pleimling

TL;DR
This paper explores how complex nested spiral patterns can spontaneously form in multi-species predator-prey models, revealing universal mechanisms for pattern generation in non-equilibrium systems.
Contribution
It demonstrates the emergence of hierarchical spiral patterns in a nine-species predator-prey model and analyzes their dependence on system parameters.
Findings
Spontaneous formation of nested spirals in predator-prey systems
Parameter dependence of complex pattern formation elucidated
Analysis of spatial and temporal dynamics through multiple quantitative measures
Abstract
Spatial many-species predator-prey systems have been shown to yield very rich space-time patterns. This observation begs the question whether there exist universal mechanisms for generating this type of emerging complex patterns in non-equilibrium systems. In this work we investigate the possibility of dynamically generated hierarchies in predator-prey systems. We analyze a nine-species model with competing interactions and show that the studied situation results in the spontaneous formation of spirals within spirals. The parameter dependence of these intriguing nested spirals is elucidated. This is achieved through the numerical investigation of various quantities (correlation lengths, densities of empty sites, Fourier analysis of species densities, interface fluctuations) that allows to gain a rather complete understanding of the spatial arrangements and the temporal evolution of the…
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Dynamically generated hierarchies in games of competition
Barton L. Brown
Department of Physics, Virginia Tech, Blacksburg, VA 24061-0435, USA
Center for Soft Matter and Biological Physics, Virginia Tech, Blacksburg, VA 24061-0435, USA
Hildegard Meyer-Ortmanns
Department of Physics and Earth Sciences, Jacobs University Bremen, Germany
Michel Pleimling
Department of Physics, Virginia Tech, Blacksburg, VA 24061-0435, USA
Center for Soft Matter and Biological Physics, Virginia Tech, Blacksburg, VA 24061-0435, USA
Academy of Integrated Science, Virginia Tech, Blacksburg, VA 24061-0563, USA
Abstract
Spatial many-species predator-prey systems have been shown to yield very rich space-time patterns. This observation begs the question whether there exist universal mechanisms for generating this type of emerging complex patterns in non-equilibrium systems. In this work we investigate the possibility of dynamically generated hierarchies in predator-prey systems. We analyze a nine-species model with competing interactions and show that the studied situation results in the spontaneous formation of spirals within spirals. The parameter dependence of these intriguing nested spirals is elucidated. This is achieved through the numerical investigation of various quantities (correlation lengths, densities of empty sites, Fourier analysis of species densities, interface fluctuations) that allows to gain a rather complete understanding of the spatial arrangements and the temporal evolution of the system. A possible generalization of the interaction scheme yielding dynamically generated hierarchies is discussed. As cyclic interactions occur spontaneously in systems with competing strategies, the mechanism discussed in this work should contribute to our understanding of various social and biological systems.
I Introduction
In far from equilibrium situations rich space-time patterns can emerge spontaneously Cross93 ; Meakin98 . Non-equilibrium growth processes provide well known examples of emerging space-time patterns in a variety of fields, ranging from magnets Bray94 to social systems Castellano09 and from bacterial colonies Szolnoki14 to ecosystems Jamtveit99 . One of the simplest, and also best studied, examples is provided by curvature driven coarsening in magnetic systems Bray94 ; Henkel10 where large domains grow at the expense of the smaller ones. This ordering phenomenon is characterized by dynamic processes that take place at very different timescales. Whereas inside the ordered domains the behavior is basically bulk-like with thermal noise in the form of fast random flips of magnetic moments, it is the motion of the domain walls that provides the slow degrees of freedom responsible for algebraic growth of the domains and the appearance of aging scaling in ferromagnets quenched below their critical temperature Henkel10 . This separation of slow and fast degrees of freedom also persists in more complex situations (disordered ferromagnets Park10 ; Corberi12 , elastic lines in disordered media Noh09 ; Iguain09 , and systems with dynamical constraints Evans98 ; Brown15 ) where the characteristic length increases logarithmically with time.
In the context of spontaneously emerging ordering a recent focus has been on the surprisingly rich space-time patterns encountered in spatial multi-species predator-prey systems Dobramysl18 . Already the simple case of three species with cyclic domination displays the spontaneous formation of spirals Dobramysl18 ; Frey10 ; May75 , with much richer patterns forming for larger numbers of interacting species and/or more complex interaction schemes Frachebourg96a ; Frachebourg96b ; Frachebourg98 ; Szabo01a ; Szabo01b ; Szabo04 ; He05 ; Szabo05 ; Szabo07a ; Szabo07b ; Szabo07c ; Perc07 ; Szabo08a ; Szabo08b ; Roman12 ; Avelino12a ; Avelino12b ; Roman13 ; Kang13 ; Vukov13 ; Mowlaei14 ; Cheng14 ; Avelino14a ; Avelino14b ; Szolnoki15 ; Roman16 ; Kang16 ; Labavic16 ; Brown17 ; Avelino17 ; Esmaeili18 ; Avelino18 ; Szolnoki18 ; Danku18 ; Avelino18b . Whereas the initial interest has been on questions related to the impact of spatio-temporal arrangements on species extinction and maintenance of biodiversity, some recent studies have been aiming at a more in-depth exploration of possible patterns and at a detailed discussion of their qualitative and quantitative features.
It is important to note that the interest of understanding emerging space-time patterns in systems with cyclic interactions is not restricted to the field of population dynamics. Indeed, cyclic interactions can occur spontaneously is systems with three or more strategies. Systems where this has been observed include the ultimatum game with discrete strategies Szolnoki12 as well as the public goods game with correlated positive and negative reciprocity Szolnoki13 .
Spirals are some of the more interesting patterns that can form in multi-species predator-prey systems. In some cases, as for example for the standard three-species cyclic case, the formation of spirals is obvious from the interaction scheme Dobramysl18 ; May75 , in other cases the appearance of patterns is not obvious from the definition of the model but is an emergent property triggered by non-homogeneous rates Szolnoki15 ; Szolnoki18 . A particularly interesting case is provided by a six-species model where every species attacks three others in a cyclic way Roman13 ; Labavic16 ; Brown17 . This interaction scheme results in two types of coarsening domains, similar to the positively and negatively magnetized domains encountered in the Ising model quenched below the critical point. However, whereas in the Ising model the dynamics inside the coarsening domains is quite simple, taking on the form of bulk-like thermal fluctuations, in the six-species model the in-domain dynamics is non-trivial as it results in the formation of spirals that involve three different species. In Labavic16 the very formation and composition of the two domains was understood in terms of a linear stability analysis; also the fate of the system that one domain gets eventually extinct was traced back to the fact that the fixed point with six coexisting species (within the interface) is unstable, so that the interface decays. As shown in Brown17 this spiral formation within coarsening domains has a major impact on the dynamic properties of the system, affecting both the coarsening process and the interface fluctuations. A different six-species scheme that leads to a transient regime with spirals inside coarsening domains is discussed in Avelino18b .
A common feature of pattern formation in previous work Roman13 ; Labavic16 ; Brown17 is the fact that the dynamics is nested but not self-similar: two domains fight on the coarse scale, while the individuals inside the domains play rock-paper-scissors, so different games take place on different scales. Nested and self-similar dynamics is found in the dynamics of the brain. Processes, related to information flow in the brain, are typically hierarchically nested fing ; vidaurre and self-similar turk ; self2 . Also in the context of brain dynamics (not pursued in this paper), winnerless competition is a suitable mathematical framework valentin ; varona , where the temporarily dominant species of our predator-prey games are replaced by temporary information items, showing up in metastable states and leading to spatio-temporal patterns that are hierarchically structured. For a construction of nested self-similar dynamics in the framework of generalized Lotka-Volterra equations, different from the construction in this paper, we refer to hildemax2 .
In this paper we search for rules of the game that lead to nested spirals. The main focus will be on a nine-species model that shows the spontaneous formation of spirals in spirals. We study quantitatively the properties of these intriguing patterns through the analysis of various quantities like the correlation length, the density of empty sites, the Fourier transform of the species densities and the interface fluctuations footnote1 .
The paper is organized in the following way. In Section II we introduce the model and provide a first qualitative look at the emerging spatio-temporal patterns. The properties of the nested spirals are investigated quantitatively in Section III. In Section IV we discuss a generalized interaction scheme that should result in this type of dynamically generated hierarchies for larger numbers of species. We conclude in Section V.
II Games with dynamically generated hierarchies
The starting point for our investigation are rather general predator-prey models with May-Leonard type interactions May75 on a two-dimensional lattice. We allow for at most one individual to occupy a lattice site and limit species interactions to nearest neighbors. For every interaction we randomly select a site before randomly selecting one of the four nearest neighbors of that site. The selected sites are then updated according to the reaction scheme:
[TABLE]
where represents an individual of the species, indicates an empty site, and can be an individual from any species or an empty site. The first reaction describes a predation event where with rate an individual of species , which is a prey of species , is removed from the lattice and replaced with an empty site. The second reaction describes reproduction where with rate an individual creates an offspring on an empty neighboring site. The mobility of the individuals can take place in two ways, summarized in the third reaction: individuals on neighboring sites can swap places with rate or an individual can jump to an empty neighboring site with the same rate . One time step corresponds to proposed updates where is the total number of sites in the system.
The interaction scheme detailed above is very general as we have not yet defined the predation matrix . In previous studies Roman13 ; Mowlaei14 ; Roman16 ; Brown17 ; Esmaeili18 the notation has been used to describe the game of species each preying on others in a cyclic way. Assuming homogeneous rates, a cyclic system is uniquely specified by , , , , and the predation rate . The focus of the present study will be on games with heterogeneous predation rates that result in dynamically generated hierarchies. In the following subsections we introduce specific types of predation matrices that produce intriguing emergent space-time patterns. Our main focus will be on nine-species games, but we will start with the simpler case of three species.
II.1 Three species with spirals
In two space dimensions the game with homogeneous predation rates, which is identical to the celebrated May-Leonard model May75 , is characterized by the formation of propagating spiral patterns. This is a well known result and much work has been done previously concerning the dynamics of the propagating spirals Reichenbach07a ; Reichenbach07b ; Reichenbach08 ; Peltomaki08 ; Jiang09 ; Wang11 ; Rulands11 ; Dobramysl18 . The interactions are determined by the rule where each of the three species prey on one other in a cyclic way. The predation matrix is then as follows
[TABLE]
where is the adjacency matrix for the game and () is the homogeneous predation rate. This type of game has been extensively studied in the past (see Dobramysl18 for a recent review). Starting from a random initial condition in which the populations are roughly equal, the species will self-organize into spiral patterns in which species 1 follows 2, 2 follows 3 and 3 follows 1 for any non-zero value of the predation rate . Each species forms an arm of a spiral where the size of the spiral and frequency of the rotation is a function of the rates.
Under a cyclic permutation of the relationship between predator and prey is reversed so that species 1 follows 3, 3 follows 2, and 2 follows 1,
[TABLE]
In light of this, it is reasonable to consider the superposition of these two games, each with their own predation rate, and ,
[TABLE]
The above predation matrix incorporates two cycles: a forward cycle with predation rate and a backward cycle with rate . In the limit of , the game is of course recovered, and in the special case of , there is no longer an asymmetry in the rates, which yields the (3,2) game where three homogeneous coarsening domains form instead of spiral patterns. The interactions are understood from the interaction diagram shown in Fig. 1.
Typical configurations of a system using the predation matrix for selected values of are shown in Fig. 2. The spiral patterns grow larger as approaches due to the competition between cycles. For small values of , the spiral patterns are small and rotate at a high frequency as the predators are essentially unopposed by the prey. However, as approaches , the difference between predator and prey is less pronounced and the spirals rotate much more slowly. In this case, we observe that the spirals are much larger and therefore a much longer time is needed for them to form.
Interestingly, we find that the speed and size of the spirals is not a simple function of . In Fig. 3 we show snapshots at time steps for two different systems: one with and the other with . In the first case the spirals are much larger whereas in the second case, the spirals are comparable in size to the case of shown in the top row of Fig. 2. This implies that the spiral size depends on as well as on .
II.2 Nine species with spirals within spirals
The nine-species game discussed in the following produces dynamically generated spatio-temporal hierarchies. Starting from a cyclic game with nine species, we show how heterogeneous rates may result in the formation of spirals within spirals.
The spatial game produces spiral patterns within coarsening domains, and these intriguing nested patterns have been shown, through the investigation of the interface width, correlation functions, and empty site densities to significantly alter the dynamic properties of the system Roman13 ; Brown17 ; Esmaeili18 . The nine-species game corresponding to (6,3) is the game that produces three domains, each composed of three species with a (3,1) relationship. The predation matrix for that case is
[TABLE]
The three competing domains are composed of the following groups of species: , , and . It is, however, more convenient to analyze , the predation matrix under the transformation of a permutation matrix, , which reorders the species such that the teams are instead , , and :
[TABLE]
The sub-matrices on the diagonal of are exactly the (3,1) predation matrix shown in Eq. (2) and are responsible for the spiral patterns formed by each of the three teams. There are two different kinds of off-diagonal sub-matrices left in , with respectively occupying all the locations to the left respectively right of the diagonal:
[TABLE]
These are the connecting sub-matrices which ensure that single species can only survive for long times when near their team-mates. For example, species predates and , but is the prey of so that cannot survive near the team composed of alone.
We can now write in a much more compact form in terms of Eq. (2) and Eq. (7):
[TABLE]
In analogy to Eq. (4), we insert an asymmetry in the rates of Eq. (8) by including a similar arrangement of two predation rates and :
[TABLE]
The resulting interaction scheme is summarized in Fig. 4.
As we show in the following the predation matrix dynamically generates spirals within spirals for specific choices of the rates and . In our discussion we only explore systems with set to 0.9.
Having fixed the value of , let us first see qualitatively how the emerging patterns depend on . In Fig. 5 we vary from [math] to for systems with periodic boundary conditions and sites that are governed by the interaction scheme . The snapshots are obtained after time steps for simulations where initially every lattice site is populated randomly with species 1 through 9 or with an empty site. We find that the system dynamically generates patterns consisting of spirals within spirals for not too small values of (), see also Fig. 6. In this range, we observe the formation of large spiral patterns where each arm is composed of one of three teams: , , or . Within each arm, the three species interact cyclically creating nested spirals. As approaches , the large spirals become larger and the timescales necessary to observe the spiral patterns tend to infinity. Indeed, for the limiting case the system is equivalent to and the large spirals never form. On the other hand, decreasing the value of yields a decreasing length of the large spirals which approaches that of the smaller spirals, and for we do no longer observe the formation of large spirals, due to the fact that there is no longer a separation of length scales. Inspection of the snapshots for and reveals that for some long-range order persists in the form of regions in which for some time interval only a subset of the species are encountered.
Fig. 6 provides a closer look into the emerging nested spirals for the case . In the left image all species of one team have been assigned the same color in order to highlight the large spirals that emerge due to the competition between the teams. Whereas the snapshot in the middle is the same except that each species is now colored individually, the image on the right shows a selected region which reveals the small spirals that form within the larger spirals.
III Characterization of the emerging space-time patterns
In the previous Section we have discussed qualitatively the spirals within spirals that result from the dynamically generated hierarchies. In this Section we provide a quantitative analysis of these space-time patterns. The results reported in the following have been obtained for systems composed of sites where we fixed the rates , , and . For every quantity we have performed multiple simulations with different initial conditions and different realizations of the noise and computed the ensemble average. The figure captions report the number of runs performed for each quantity. We focus in the following on the two values and from the interval for which we observe nested spirals.
III.1 Dynamical lengths and densities of empty sites
Previous studies of many-species predator-prey systems have revealed the usefulness of dynamical lengths, derived from space-time correlation functions, and densities of empty sites in characterizing emerging space-time patterns Brown17 ; Esmaeili18 . We also start our investigation of spirals within spirals with these two quantities.
As shown in Figs. 2 and 5 respectively, the spiral patterns in the game as well as the large pattern formations in the game grow larger as approaches . This comes to a stop at when the spiral patterns are replaced by coarsening domains. A more quantitative understanding of the dynamics of the pattern formations can be gained through the measurement of the space- and time-dependent correlation function
[TABLE]
where . The occupation number is equal to unity if at time an individual from species occupies site and zero otherwise. In the case of the game we define two different correlation functions: , where we consider each of the nine species separately, and , where each of the three teams is considered as a single species. The latter quantity, which is only sensitive to the pattern formation that results from the competition between teams of species, allows to focus on the emerging large-scale patterns.
We extract a time-dependent length, , from the correlation function by determining the distance at which the normalized correlation function, , takes on a specific value, . In the case of , the large length scale can be extracted by setting very close to zero whereas a larger will result in being sensitive to the highly correlated smaller patterns formed by a single species.
Other methods to extract a length from the space-time correlation function, as for example the method of integral estimators Belleti08 ; Park12 , assume that the scaling function is a function of only. As this is not the case when dealing with systems that exhibit spirals, these methods are not well suited for our purpose.
In Fig. 7, we compare several different measurements of . The curve, which is the time-dependent length that results from the condition , monotonically increases over a period lasting approximately time steps which corresponds to the growth of the large spirals. The length continues to grow monotonically until reaching a plateau at around time steps at . This formation time is in good agreement with the plateau observed in the curve which is also sensitive to the large length scale dynamics in the system. In contrast, the curve is sensitive to the formation of the small spiral patterns. The formation time for these small spirals is on the order of time steps which is an order of magnitude larger than the one in a pure game with , indicating that the growth of the small spirals is limited by the slow growth of the large formations. Indeed, the curve in Fig. 7 roughly follows the curve until reaches the preferred size of the small spirals and saturates at a roughly constant value.
For the system at hand, where a predation event results in the removal of an individual and the creation of an empty site, the density of empty sites is another quantity that provides interesting insights into the emerging patterns Brown17 . We measure two different densities of empty sites. For the first one we count only empty sites produced from the interaction of species belonging to the same team, whereas for the second one we consider only empty sites produced from reactions between species belonging to different teams. In Fig. 8 we compare three different cases, namely the (3,1) model where the cyclic interactions between three species yields the formation of simple spirals, the (9,5) model, which corresponds to the case of the nine-species model discussed here, and the model under investigation with . The (9,5) model, similarly to the previously studied (6,3) model Brown17 , yields coarsening domains where within each domain a team of three species undergoes a (3,1) game. This coarsening process with non-trivial in-domain dynamics results in a characteristic behavior of the densities of empty sites. The coarsening of the domains yields a decrease of the total interface length separating different teams, which results in an approximate algebraic decay of the density of empty sites that result from the reactions between teams (full black line). At the same time the density of empty sites that are produced in reactions between team members (dashed black line) approaches a plateau, with the plateau value given asymptotically by the density of empty sites in the simple (3,1) game. For a quantitatively different behavior is observed: both empty site densities display a plateau in the long-time limit. In fact, this is the expected behavior when dealing with spirals within spirals, as for both types of empty sites the total number should approach a constant once the small and large spirals are fully developed.
III.2 Fourier analysis
Another way to establish the presence of different types of spirals is to perform a temporal Fourier analysis. Defining as the density of species at time , we calculate the discrete Fourier transform
[TABLE]
where the average is taken over all species as well as over 200 realizations of the noise.
In our simulations, the species are initially uniformly distributed on a lattice with periodic boundary conditions. We then vary in order to measure the effect on the time scales, keeping constant. Here we take and in order to avoid noise from the early time behavior of the system before the spirals are formed. Results of this analysis are summarized in Fig. 9.
For values of between 0.2 and 0.9, we observe a low frequency and high frequency peak in the amplitude , indicating the presence of two typical frequencies in the system. This is of course consistent with the presence of two types of spirals with different characteristic frequencies. For , which is identical to the (9,5) system, we observe a well defined high frequency peak for corresponding to the small spiral patterns which form in the coarsening domains. This peak aligns very well with the peak calculated from as well as with the high frequency peak observed for . The (9,5) system also displays a low frequency peak very close to , see inset, characteristic for coarsening. For the low frequency peak shifts to larger frequencies when decreasing . This is illustrated in the inset by the peak obtained for . For only a low frequency peak persists, indicating the presence of some longer lasting spatio-temporal structure, see the corresponding snapshot in Fig. 5. Finally, the transition regime close to exhibits a complex behavior characterized by the presence of different broad and shallow peaks (not shown).
III.3 Interface width
In order to study the time evolution of the interface width we consider a lattice of sites (for the data discussed below we used and vary from 200 to 1000). The lattice is initially populated by species (1,2,3) on the left and (4,5,6) on the right which we call team 1 and team 2 respectively. Initially the column in the middle of the system is left empty and acts as a barrier between the teams, see Fig. 10. The boundary conditions are periodic in the direction parallel to the barrier and reflective in the transverse direction.
In order to study the dynamics of the interface of the system we allow the initial state described above to evolve with the barrier in place for 100 time steps. During this time, the small spiral pattern formations are fully formed within each team. We then remove the barrier and measure the width of the interface between the two teams, see Fig. 10.
Due to the inhomogeneity in the predation rates, the interface between the two teams propagates from left to right, eventually driving team 2 extinct. In order to avoid this, we shift the lattice so that every 10 time steps the average interface location lies approximately in the middle of the sample. This is done by removing columns on the left and adding columns with empty sites on the right. These empty columns are quickly filled by individuals from team 2. Because the mean position of the interface moves with a velocity lattice site per 10 time steps and the width of the lattice is sufficiently large, no effects of this process are felt at the interface.
In order to determine the interface width we follow Virgilis05 ; Muller96 and determine the value of which minimizes the sum
[TABLE]
for every row . Here, characterizes the occupation of site Roman12 at some time . If site is occupied, then , depending on whether the individual at that site belongs to team 1 or team 2, and otherwise. is the Heaviside step function, with for , for , and for . The mean position of the interface at time is then
[TABLE]
and the interface width is given by the standard expression
[TABLE]
As shown in Fig. 11, the interface width, after an early time behavior, exhibits a correlated regime where the width increases algebraically in time: , with the growth exponent , followed by a regime where the width saturates at a value which depends on : , with the roughening exponent . We find that and , in agreement with the Edwards-Wilkinson universality class Edwards82 where and . In the inset of Fig. 11 we verify the validity of the Family-Vicsek scaling relation Family85 ; Chou09
[TABLE]
with the expected dynamic exponent . Whereas due to the presence of the early time regime, no data collapse is observed at early times, for longer times data for both the correlated and the saturated regimes collapse on a master curve when using the Edwards-Wilkinson exponents.
These Edwards-Wilkinson exponents are very different from the corresponding exponents found previously for the (6,3) game Brown17 . Our method of measuring the interface width of the system described above involves only two of the three teams forming the game. As a consequence the interactions between teams 1 and 2 at the interface are dominated by inhomogeneous reactions that favor team 1 over team 2, resulting in a non-zero velocity of the mean interface position. In contrast to the situation for the (6,3) model, see Fig. 7 in Brown17 , where the wave fronts due to the spiral patterns result in large-scale fluctuations at the interface, in the system the fluctuations of the driven interface are of short scale and similar to those encountered in the (2,1) and (4,1) games Roman12 ; Brown17 . Interestingly, in the limit , corresponding to the (9,5) game, the rates become homogeneous, yielding a stationary interface dominated again by large fluctuations due to the collision of wave fronts. Consequently, we obtain for this limiting case exponents close to those measured for (6,3) and very different to those encountered when .
IV Generalized interaction scheme for dynamically generated hierarchies
The formulation of the and predation matrices in Eqs. (4) and (9) lend themselves to a generalized form for interacting species with nested spiral levels. Indeed, the similarities of Eq. (9) with Eqs. (4) and (8) imply a recursive definition of . The resultant predation matrix should possess the same pattern of rates and sub-matrices found in the and predation matrices and, of course, reproduce those matrices for and . The following relation fulfills both of these requirements
[TABLE]
where . We set as the largest rate and introduce a sequence of secondary rates, , which satisfy the relationship . The recursive connection matrices are given below:
[TABLE]
[TABLE]
The above definitions hold for if we define , and , with the rule that a term is equal to zero if .
The cases reproduce the first and predation matrices with the appropriate choices of :
[TABLE]
[TABLE]
We now can easily predict the predation matrix using Eqs. (16), (17), and (18):
[TABLE]
[TABLE]
[TABLE]
We simulated the 27 species game using the predation matrix on a lattice with the rates , , , and equal to , , and [math], respectively. The computational expense of these simulations is too high for a quantitative analysis of the system, however, we observe three groups composed of the species , , and which interact in a cyclic way. The in-team species interactions within each group are governed by the predation matrix causing the formation of spirals-within-spirals in each of the three spiral arms consistent with three levels of nested spiral pattern formations, see Fig. 12.
V Conclusion
The spontaneous formation of space-time patterns is among the most remarkable properties of systems far from equilibrium. Numerous studies have focused on emergent features like rotating spirals and have tried to elucidate the necessary ingredients for their appearance.
The recent emphasis on many-species spatial predator-prey games has resulted in the discovery of large classes of quite unique space-time patterns, ranging from the spontaneous formation of spirals with each spiral arm composed by a single species to coarsening domains where each domain is occupied by an alliance of neutral species that combine their efforts to fight other similar alliances Dobramysl18 . Rather unique seems to be the situation of coarsening domains with non-trivial in-domain dynamics in the form of spirals Brown17 that have a major impact on the dynamic properties of the coarsening process.
In this manuscript we present another unique situation in the form of systems that display nested spirals due to dynamically generated hierarchies. For the nine-species game at the center of our study we measure through numerical simulations various quantities that allow us to verify the presence of spirals at different scales and to investigate these patterns in a quantitative way. We also discuss a possible generalization of our scheme to larger numbers of species. However, a systematic investigation of these more complicated situations necessitates computer resources that are currently not available to us. Still, the snapshots shown in Fig. 12 are consistent with three levels of nested spirals. It should be mentioned that the approach of constructing nested spirals and dynamically generated hierarchies, based on the construction of hierarchical heteroclinic networks, as pursued in hildemax ; hildemax2 , leads to similar patterns in spite of quite different implementations.
Predator-prey interaction schemes like those investigated in our study provide ample room for novel emerging space-time patterns. Whereas we have discussed in this paper the schemes resulting in nested spirals from the point of view of pattern formation, other more applied questions, relevant for biological systems, are connected to the formation of space-time patterns: are these spatial patterns enhancing biodiversity and how is species extinction tied to the different ways of order that can emerge in these systems? We plan to come back to these relevant questions in the future.
Acknowledgements.
The work of B. L. B. and M. P. is supported by the US National Science Foundation through grant DMR-1606814. We thank Dr. Darka Labavić (D. L.) and Henry Yockey for early contributions to this project. H.M.-O., D. L. and B. L. B. would like to thank the German Research foundation (DFG-grant ME-1332/27-1) for financial support for their mutual visits at Virginia Tech and Jacobs University Bremen, where our collaboration started.
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