Bayesian Game of Locks, Bombs and Testing
Isaac M. Sonin

TL;DR
This paper models a Bayesian game where an attacker tests sites with imperfect information to destroy them using bombs, while a defender optimally places locks to minimize destruction, analyzing strategic interactions and solutions.
Contribution
It introduces a novel Bayesian game model with imperfect testing and provides complete solutions for special cases and partial results for the general case.
Findings
Some game cases are completely solved.
Partial solutions are obtained for the general model.
The model highlights strategic testing and resource allocation in security games.
Abstract
We consider the game with discrete units of resources for protection and destruction of some sites. In our model, Defender (DF) has locks and Attacker (AT) has bombs to allocate among sites, trying to destroy these sites. One or more bombs can be placed into the same site. A site is destroyed if at least one explosion occurs. A lock is a protection device which, placed in a site, prevents its destruction with any number of bombs in it. The important feature of the model is that AT can and will test every site, trying to find sites without locks. This testing is not perfect: a test of a site may have a positive result, even if there is no lock at the site, or a negative result, even if there is a lock. The probabilities of correct identification of both types (sensitivity and specificity) are known to both players. In the Bayesian setting we assume that the probability distribution of…
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Taxonomy
TopicsMilitary Defense Systems Analysis · Infrastructure Resilience and Vulnerability Analysis · Game Theory and Applications
