Geometric Pose Affordance: 3D Human Pose with Scene Constraints
Zhe Wang, Liyan Chen, Shaurya Rathore, Daeyun Shin, Charless Fowlkes

TL;DR
This paper demonstrates that incorporating scene geometry priors via multi-layer depth maps significantly enhances 3D human pose estimation accuracy from single images, especially in occluded and complex environments.
Contribution
It introduces a novel multi-layer depth map representation and two methods to integrate scene constraints into pose estimation frameworks, improving accuracy.
Findings
Multi-layer depth maps improve pose accuracy.
Scene constraints help in occlusion scenarios.
Proposed methods outperform baseline models.
Abstract
Full 3D estimation of human pose from a single image remains a challenging task despite many recent advances. In this paper, we explore the hypothesis that strong prior information about scene geometry can be used to improve pose estimation accuracy. To tackle this question empirically, we have assembled a novel dataset, consisting of multi-view imagery of people interacting with a variety of rich 3D environments. We utilized a commercial motion capture system to collect gold-standard estimates of pose and construct accurate geometric 3D CAD models of the scene itself. To inject prior knowledge of scene constraints into existing frameworks for pose estimation from images, we introduce a novel, view-based representation of scene geometry, a , which employs multi-hit ray tracing to concisely encode multiple surface…
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Taxonomy
TopicsHuman Pose and Action Recognition · Advanced Vision and Imaging · Human Motion and Animation
MethodsAverage Pooling · Residual Connection · *Communicated@Fast*How Do I Communicate to Expedia? · 1x1 Convolution · Batch Normalization · Bottleneck Residual Block · Global Average Pooling · Residual Block · Kaiming Initialization · Max Pooling
