Texture Fields: Learning Texture Representations in Function Space
Michael Oechsle, Lars Mescheder, Michael Niemeyer, Thilo Strauss,, Andreas Geiger

TL;DR
This paper introduces Texture Fields, a neural network-based continuous 3D texture representation that improves high-frequency texture modeling and integrates seamlessly with deep learning for 3D object texturing.
Contribution
The paper proposes Texture Fields, a novel shape-independent texture representation that overcomes limitations of existing methods and enhances generative modeling of 3D textures.
Findings
Outperforms state-of-the-art methods in conditional texture reconstruction
Enables probabilistic generative modeling of unseen 3D textures
Effectively represents high-frequency textures
Abstract
In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these closely related tasks, texture reconstruction of 3D objects has received little attention from the research community and state-of-the-art methods are either limited to comparably low resolution or constrained experimental setups. A major reason for these limitations is that common representations of texture are inefficient or hard to interface for modern deep learning techniques. In this paper, we propose Texture Fields, a novel texture representation which is based on regressing a continuous 3D function parameterized with a neural network. Our approach circumvents limiting factors like shape discretization and parameterization, as the proposed texture…
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