Separating k-Player from t-Player One-Way Communication, with Applications to Data Streams
Elbert Du, Michael Mitzenmacher, David P. Woodruff, Guang Yang

TL;DR
This paper investigates the communication complexity differences between k-player and t-player models, providing lower bounds that lead to optimal data stream space complexity results for approximating the number of non-zero entries in a vector.
Contribution
It introduces new separations in communication complexity between k-player and t-player models, and applies these results to establish tight space lower bounds for data stream algorithms.
Findings
Established optimal lower bounds for approximating -norm in data streams.
Proved stronger separations for non-product input distributions.
Matched known upper bounds for specific error and threshold parameters.
Abstract
In a -party communication problem, the players with inputs , respectively, want to evaluate a function using as little communication as possible. We consider the message-passing model, in which the inputs are partitioned in an arbitrary, possibly worst-case manner, among a smaller number of players (). The -player communication cost of computing can only be smaller than the -player communication cost, since the players can trivially simulate the -player protocol. But how much smaller can it be? We study deterministic and randomized protocols in the one-way model, and provide separations for product input distributions, which are optimal for low error probability protocols. We also provide much stronger separations when the input distribution is non-product. A key application of our results is in proving…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Cryptography and Data Security · Privacy-Preserving Technologies in Data
