Measuring and simulating latency in interactive remote rendering systems
Richard Cloete, Nick Holliman

TL;DR
This paper develops a model and tools to measure, simulate, and understand interaction latency in remote rendering systems, enabling better experimentation and mitigation strategies for network-induced delays.
Contribution
It introduces a seven-parameter latency model, a minimally intrusive measurement method, and a novel latency simulator for interactive remote rendering systems.
Findings
Real-world latency often exceeds 70ms over long distances.
The latency simulator closely replicates real-world behavior.
Existing measurement approaches are insufficiently general, prompting a new solution.
Abstract
Background: The computationally intensive task of real-time rendering can be offloaded to remote cloud systems. However, due to network latency, interactive remote rendering (IRR) introduces the challenge of interaction latency (IL), which is the time between an action and response to that action. Objectives: to model sources of latency, measure it in a real-world network and to use this understanding to simulate latency so that we have a controlled platform for experimental work in latency management. Method: we present a seven-parameter model of latency for a typical IRR system; we describe new, minimally intrusive software methods for measuring latency in a 3D graphics environment and create a novel latency simulator tool in software. Results: We demonstrate our latency simulator is comparable to real-world behavior and confirm that real-world latency exceeds the interactive limit of…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image and Video Quality Assessment · Data Visualization and Analytics
