# Learning for Matching Game in Cooperative D2D Communication with   Incomplete Information

**Authors:** Yiling Yuan, Tao Yang, Hui Feng, Bo Hu

arXiv: 1905.05368 · 2019-05-15

## TL;DR

This paper introduces a novel learning algorithm for cooperative D2D communication systems with incomplete information, enabling stable matching between CUs and D2D pairs despite limited channel data.

## Contribution

It formulates the pairing as a matching game under incomplete information and proposes a new learning algorithm that guarantees convergence to a stable solution.

## Key findings

- The proposed algorithm converges reliably under incomplete information.
- It achieves stable matchings in cooperative D2D systems.
- The approach outperforms traditional matching methods in realistic scenarios.

## Abstract

This paper considers a cooperative device-to-device (D2D) communication system, where the D2D transmitters (DTs) act as relays to assist cellular users (CUs) in exchange for the opportunities to use licensed spectrum. Based on the interaction of each D2D pair and each CU, we formulate the pairing problem between multiple cues and multiple D2D pairs as a one-to-one matching game. Unlike most existing works, we consider a realistic scenario with incomplete channel information. Thus, each CU lacks enough information to establish its preference over D2D pairs. Therefore, traditional matching algorithms are not suitable for our scenario. To this end, we convert the matching game to an equivalent non-cooperative game, and then propose a novel learning algorithm, which converges to a stable matching.

## Full text

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## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/1905.05368/full.md

## References

19 references — full list in the complete paper: https://tomesphere.com/paper/1905.05368/full.md

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Source: https://tomesphere.com/paper/1905.05368