Design of Artificial Intelligence Agents for Games using Deep Reinforcement Learning
Andrei Claudiu Roibu

TL;DR
This paper evaluates deep reinforcement learning algorithms, including biologically-inspired methods, for training AI agents in game environments, highlighting potential for neuromorphic hardware implementation.
Contribution
It introduces and compares biologically plausible feedback alignment methods with traditional backpropagation in deep reinforcement learning for game AI.
Findings
Biologically-inspired feedback alignment methods perform comparably to backpropagation.
Deep RL algorithms successfully trained agents on classic control and Atari games.
Potential for implementing these algorithms on neuromorphic hardware is demonstrated.
Abstract
In order perform a large variety of tasks and to achieve human-level performance in complex real-world environments, Artificial Intelligence (AI) Agents must be able to learn from their past experiences and gain both knowledge and an accurate representation of their environment from raw sensory inputs. Traditionally, AI agents have suffered from difficulties in using only sensory inputs to obtain a good representation of their environment and then mapping this representation to an efficient control policy. Deep reinforcement learning algorithms have provided a solution to this issue. In this study, the performance of different conventional and novel deep reinforcement learning algorithms was analysed. The proposed method utilises two types of algorithms, one trained with a variant of Q-learning (DQN) and another trained with SARSA learning (DSN) to assess the feasibility of using direct…
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Taxonomy
TopicsAdvanced Memory and Neural Computing · Neural Networks and Reservoir Computing · Neural dynamics and brain function
MethodsSarsa · Q-Learning
