Deep AutoEncoder-based Lossy Geometry Compression for Point Clouds
Wei Yan, Yiting shao, Shan Liu, Thomas H Li, Zhu Li, Ge Li

TL;DR
This paper introduces a novel autoencoder-based method for lossy geometry compression of point clouds, directly processing raw point cloud data and outperforming existing codecs in efficiency and adaptability.
Contribution
It is the first autoencoder-based geometry compression codec that directly uses point clouds, offering improved flexibility and competitive performance over traditional handcrafted codecs.
Findings
Outperforms MPEG-3DG TMC13 model on categories 1 and 3
Achieves an average 73.15% BD-rate gain
Outperforms existing codecs in efficiency and adaptability
Abstract
Point cloud is a fundamental 3D representation which is widely used in real world applications such as autonomous driving. As a newly-developed media format which is characterized by complexity and irregularity, point cloud creates a need for compression algorithms which are more flexible than existing codecs. Recently, autoencoders(AEs) have shown their effectiveness in many visual analysis tasks as well as image compression, which inspires us to employ it in point cloud compression. In this paper, we propose a general autoencoder-based architecture for lossy geometry point cloud compression. To the best of our knowledge, it is the first autoencoder-based geometry compression codec that directly takes point clouds as input rather than voxel grids or collections of images. Compared with handcrafted codecs, this approach adapts much more quickly to previously unseen media contents and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
