SurfelWarp: Efficient Non-Volumetric Single View Dynamic Reconstruction
Wei Gao, Russ Tedrake

TL;DR
SurfelWarp introduces a real-time, non-volumetric SLAM system that reconstructs dynamic scenes using a surfel-based approach, significantly improving efficiency and flexibility over traditional volumetric methods.
Contribution
It presents a novel surfel-based dense SLAM system that avoids volumetric data structures, enabling efficient real-time non-rigid scene reconstruction from depth streams.
Findings
Achieves real-time performance with non-volumetric surfel representation
Handles topology changes and tracking failures effectively
Outperforms volumetric methods in speed and memory efficiency
Abstract
We contribute a dense SLAM system that takes a live stream of depth images as input and reconstructs non-rigid deforming scenes in real time, without templates or prior models. In contrast to existing approaches, we do not maintain any volumetric data structures, such as truncated signed distance function (TSDF) fields or deformation fields, which are performance and memory intensive. Our system works with a flat point (surfel) based representation of geometry, which can be directly acquired from commodity depth sensors. Standard graphics pipelines and general purpose GPU (GPGPU) computing are leveraged for all central operations: i.e., nearest neighbor maintenance, non-rigid deformation field estimation and fusion of depth measurements. Our pipeline inherently avoids expensive volumetric operations such as marching cubes, volumetric fusion and dense deformation field update, leading to…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · 3D Surveying and Cultural Heritage · Advanced Vision and Imaging
