# Synthesis of Biologically Realistic Human Motion Using Joint Torque   Actuation

**Authors:** Yifeng Jiang, Tom Van Wouwe, Friedl De Groote, C. Karen Liu

arXiv: 1904.13041 · 2019-08-23

## TL;DR

This paper presents a method to generate human-like motion by transforming muscle-based optimal control problems into joint-actuation problems, enabling realistic and computationally efficient simulations suitable for reinforcement learning.

## Contribution

It introduces a novel transformation technique that maps muscle activation constraints to joint torque limits, bridging physiologically-based models and joint-actuation models for realistic motion synthesis.

## Key findings

- Generated motions closely resemble those from musculotendon models
- The method enables fast computation suitable for reinforcement learning
- Applicable across various motor tasks with trained torque limits

## Abstract

Using joint actuators to drive the skeletal movements is a common practice in character animation, but the resultant torque patterns are often unnatural or infeasible for real humans to achieve. On the other hand, physiologically-based models explicitly simulate muscles and tendons and thus produce more human-like movements and torque patterns. This paper introduces a technique to transform an optimal control problem formulated in the muscle-actuation space to an equivalent problem in the joint-actuation space, such that the solutions to both problems have the same optimal value. By solving the equivalent problem in the joint-actuation space, we can generate human-like motions comparable to those generated by musculotendon models, while retaining the benefit of simple modeling and fast computation offered by joint-actuation models. Our method transforms constant bounds on muscle activations to nonlinear, state-dependent torque limits in the joint-actuation space. In addition, the metabolic energy function on muscle activations is transformed to a nonlinear function of joint torques, joint configuration and joint velocity. Our technique can also benefit policy optimization using deep reinforcement learning approach, by providing a more anatomically realistic action space for the agent to explore during the learning process. We take the advantage of the physiologically-based simulator, OpenSim, to provide training data for learning the torque limits and the metabolic energy function. Once trained, the same torque limits and the energy function can be applied to drastically different motor tasks formulated as either trajectory optimization or policy learning. Codebase: https://github.com/jyf588/lrle and https://github.com/jyf588/lrle-rl-examples

## Full text

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## Figures

12 figures with captions in the complete paper: https://tomesphere.com/paper/1904.13041/full.md

## References

72 references — full list in the complete paper: https://tomesphere.com/paper/1904.13041/full.md

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Source: https://tomesphere.com/paper/1904.13041