# A process algebraic form to represent extensive games

**Authors:** Omid Gheibi, Rasoul Ramezanian

arXiv: 1904.12219 · 2021-10-28

## TL;DR

This paper presents a novel agent-based process algebra framework for representing extensive games, along with an efficient algorithm to compute Nash equilibria in linear space.

## Contribution

It introduces a new process algebraic representation for multi-party games and an algorithm to find Nash equilibria efficiently.

## Key findings

- Compact process algebraic representation of extensive games
- Linear space complexity algorithm for Nash equilibrium computation
- Enhanced understanding of game structure through process theory

## Abstract

In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we introduce an algorithm whose input is a game in the form of process algebra (proposed in this paper) and as an output, finds the Nash equilibrium of the game in linear space complexity.

## Full text

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## Figures

8 figures with captions in the complete paper: https://tomesphere.com/paper/1904.12219/full.md

## References

11 references — full list in the complete paper: https://tomesphere.com/paper/1904.12219/full.md

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Source: https://tomesphere.com/paper/1904.12219