Completeness for Game Logic
Sebastian Enqvist, Helle Hvid Hansen, Clemens Kupke, Johannes, Marti, Yde Venema

TL;DR
This paper develops sound and complete sequent calculi for game logic, extending Parikh's axiomatization and connecting it to the monotone mu-calculus through proof transformations and translations.
Contribution
It introduces new cut-free sequent calculi for game logic and the monotone mu-calculus, proving their completeness and thus establishing the completeness of Parikh's original axiomatization.
Findings
Established soundness and completeness of the new calculi.
Proved completeness of Parikh's original axiomatization.
Developed a translation from game logic to the monotone mu-calculus.
Abstract
Game logic was introduced by Rohit Parikh in the 1980s as a generalisation of propositional dynamic logic (PDL) for reasoning about outcomes that players can force in determined 2-player games. Semantically, the generalisation from programs to games is mirrored by moving from Kripke models to monotone neighbourhood models. Parikh proposed a natural PDL-style Hilbert system which was easily proved to be sound, but its completeness has thus far remained an open problem. In this paper, we introduce a cut-free sequent calculus for game logic, and two cut-free sequent calculi that manipulate annotated formulas, one for game logic and one for the monotone mu-calculus, the variant of the polymodal mu-calculus where the semantics is given by monotone neighbourhood models instead of Kripke structures. We show these systems are sound and complete, and that completeness of Parikh's…
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Taxonomy
TopicsLogic, Reasoning, and Knowledge · Logic, programming, and type systems · Formal Methods in Verification
