# Geometric Network Creation Games

**Authors:** Davide Bil\`o, Tobias Friedrich, Pascal Lenzner, Anna Melnichenko

arXiv: 1904.07001 · 2020-06-29

## TL;DR

This paper extends network creation games to include arbitrary edge weights based on metric distances, providing new bounds on the Price of Anarchy and analyzing equilibrium properties in this more realistic setting.

## Contribution

It generalizes the classical model to weighted graphs, establishes tight bounds on the Price of Anarchy for metric cases, and studies equilibrium existence and computational complexity.

## Key findings

- Proves tight non-constant Price of Anarchy bounds for metric networks.
- Provides upper bounds for non-metric weighted networks.
- Analyzes equilibrium existence and computational hardness in geometric settings.

## Abstract

Network Creation Games are a well-known approach for explaining and analyzing the structure, quality and dynamics of real-world networks like the Internet and other infrastructure networks which evolved via the interaction of selfish agents without a central authority. In these games selfish agents which correspond to nodes in a network strategically buy incident edges to improve their centrality. However, past research on these games has only considered the creation of networks with unit-weight edges. In practice, e.g. when constructing a fiber-optic network, the choice of which nodes to connect and also the induced price for a link crucially depends on the distance between the involved nodes and such settings can be modeled via edge-weighted graphs. We incorporate arbitrary edge weights by generalizing the well-known model by Fabrikant et al.[PODC'03] to edge-weighted host graphs and focus on the geometric setting where the weights are induced by the distances in some metric space. In stark contrast to the state-of-the-art for the unit-weight version, where the Price of Anarchy is conjectured to be constant and where resolving this is a major open problem, we prove a tight non-constant bound on the Price of Anarchy for the metric version and a slightly weaker upper bound for the non-metric case. Moreover, we analyze the existence of equilibria, the computational hardness and the game dynamics for several natural metrics. The model we propose can be seen as the game-theoretic analogue of a variant of the classical Network Design Problem. Thus, low-cost equilibria of our game correspond to decentralized and stable approximations of the optimum network design.

## Full text

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## Figures

12 figures with captions in the complete paper: https://tomesphere.com/paper/1904.07001/full.md

## References

46 references — full list in the complete paper: https://tomesphere.com/paper/1904.07001/full.md

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Source: https://tomesphere.com/paper/1904.07001