Learning to Engage with Interactive Systems: A Field Study on Deep Reinforcement Learning in a Public Museum
Lingheng Meng, Daiwei Lin, Adam Francey, Rob Gorbet, Philip Beesley,, Dana Kuli\'c

TL;DR
This study develops a reinforcement learning approach to enable physical agents to generate engaging group interactions in a museum setting, using engagement estimation as a reward to improve robot responsiveness and likability.
Contribution
It introduces a novel method for estimating engagement in group interactions and applies reinforcement learning to develop adaptive, engaging behaviors in physical agents within real-world environments.
Findings
Adaptive behaviors increase engagement levels.
Reinforcement learning outperforms scripted behaviors.
Participants preferred adaptive interactions.
Abstract
Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well controlled settings, future physical agents should be capable of interacting with humans in natural settings, including group interaction. In order to generate engaging behaviours, the autonomous system must first be able to estimate its human partners' engagement level. In this paper, we propose an approach for estimating engagement during group interaction by simultaneously taking into account active and passive interaction, i.e. occupancy, and use the measure as the reward signal within a reinforcement learning framework to learn engaging interactive behaviours. The proposed approach is implemented in an interactive sculptural system in a museum setting.…
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Taxonomy
TopicsReinforcement Learning in Robotics · Innovative Human-Technology Interaction · Digital Games and Media
