# Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based   Deterministic Games

**Authors:** Rokas Volkovas, Michael Fairbank, John Woodward, Simon Lucas

arXiv: 1904.03540 · 2019-04-09

## TL;DR

This paper introduces Mek, a mechanics prototyping tool and language designed specifically for 2D tile-based, turn-based, deterministic games, enabling rapid and efficient game mechanic design and testing.

## Contribution

The paper presents the first mechanics-focused language and tool tailored for 2D tile-based turn-based deterministic games, facilitating quick prototyping and comparison with existing methods.

## Key findings

- Capable of succinctly implementing various well-known game mechanics
- Compared favorably to existing prototyping tools in usability and expressiveness
- Supports rapid iteration in game mechanic design

## Abstract

There are few digital tools to help designers create game mechanics. A general language to express game mechanics is necessary for rapid game design iteration. The first iteration of a mechanics-focused language, together with its interfacing tool, are introduced in this paper. The language is restricted to two-dimensional, turn-based, tile-based, deterministic, complete-information games. The tool is compared to the existing alternatives for game mechanics prototyping and shown to be capable of succinctly implementing a range of well-known game mechanics.

## Full text

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## Figures

11 figures with captions in the complete paper: https://tomesphere.com/paper/1904.03540/full.md

## References

19 references — full list in the complete paper: https://tomesphere.com/paper/1904.03540/full.md

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Source: https://tomesphere.com/paper/1904.03540