Reinforced Imitation in Heterogeneous Action Space
Konrad Zolna, Negar Rostamzadeh, Yoshua Bengio, Sungjin Ahn, Pedro O., Pinheiro

TL;DR
This paper introduces a method for imitation learning where the agent and expert have different action spaces, enabling the agent to leverage sparse rewards and outperform standard imitation techniques.
Contribution
The paper presents a novel approach that balances imitation and reinforcement learning, allowing effective policy learning despite heterogeneous action spaces and sparse rewards.
Findings
Agent outperforms standard imitation learning in navigation tasks.
Method enables learning with different action spaces from the expert.
Agent's performance is not limited by the expert's capabilities.
Abstract
Imitation learning is an effective alternative approach to learn a policy when the reward function is sparse. In this paper, we consider a challenging setting where an agent and an expert use different actions from each other. We assume that the agent has access to a sparse reward function and state-only expert observations. We propose a method which gradually balances between the imitation learning cost and the reinforcement learning objective. In addition, this method adapts the agent's policy based on either mimicking expert behavior or maximizing sparse reward. We show, through navigation scenarios, that (i) an agent is able to efficiently leverage sparse rewards to outperform standard state-only imitation learning, (ii) it can learn a policy even when its actions are different from the expert, and (iii) the performance of the agent is not bounded by that of the expert, due to the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsReinforcement Learning in Robotics · Multimodal Machine Learning Applications · Domain Adaptation and Few-Shot Learning
