# x3ogre: Connecting X3D to a state of the art rendering engine

**Authors:** Pavel Rojtberg, Benjamin Audenrith

arXiv: 1904.02524 · 2019-04-05

## TL;DR

This paper introduces x3ogre, a prototype connecting X3D to the OGRE rendering engine, enabling comparison, analysis, and extension of X3D using OGRE's capabilities.

## Contribution

The paper presents a novel implementation that bridges X3D and OGRE, facilitating conceptual comparison and proposing extensions to improve X3D.

## Key findings

- X3ogre enables swapping between X3D and OGRE concepts.
- Identifies shortcomings in current X3D standards.
- Proposes extensions to enhance X3D capabilities.

## Abstract

We connect X3D to the state of the art OGRE renderer using our prototypical x3ogre implementation. At this we perform a comparison of both on a conceptual level, highlighting similarities and differences. Our implementation allows swapping X3D concepts for OGRE concepts and vice versa. We take advantage of this to analyse current shortcomings in X3D and propose X3D extensions to overcome those.

## Full text

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## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/1904.02524/full.md

## References

19 references — full list in the complete paper: https://tomesphere.com/paper/1904.02524/full.md

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Source: https://tomesphere.com/paper/1904.02524