# Toroidal AutoEncoder

**Authors:** Maciej Mikulski, Jaroslaw Duda

arXiv: 1903.12286 · 2019-04-01

## TL;DR

This paper introduces a novel method for enforcing a uniform distribution on a torus in neural network latent spaces, enabling new interpolation and morphing techniques for topologically complex data.

## Contribution

It proposes a circular spring loss to enforce uniformity on a torus, expanding generative modeling capabilities to nontrivial topological latent spaces.

## Key findings

- Enforces uniform distribution on torus in latent space
- Enables multiple-path morphing between points
- Potential applications in learning topologically nontrivial features

## Abstract

Enforcing distributions of latent variables in neural networks is an active subject. It is vital in all kinds of generative models, where we want to be able to interpolate between points in the latent space, or sample from it. Modern generative AutoEncoders (AE) like WAE, SWAE, CWAE add a regularizer to the standard (deterministic) AE, which allows to enforce Gaussian distribution in the latent space. Enforcing different distributions, especially topologically nontrivial, might bring some new interesting possibilities, but this subject seems unexplored so far.   This article proposes a new approach to enforce uniform distribution on d-dimensional torus. We introduce a circular spring loss, which enforces minibatch points to be equally spaced and satisfy cyclic boundary conditions.   As example of application we propose multiple-path morphing. Minimal distance geodesic between two points in uniform distribution on latent space of angles becomes a line, however, torus topology allows us to choose such lines in alternative ways, going through different edges of $[-\pi,\pi]^d$.   Further applications to explore can be for example trying to learn real-life topologically nontrivial spaces of features, like rotations to automatically recognize 2D rotation of an object in picture by training on relative angles, or even 3D rotations by additionally using spherical features - this way morphing should be close to object rotation.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1903.12286/full.md

## Figures

5 figures with captions in the complete paper: https://tomesphere.com/paper/1903.12286/full.md

## References

11 references — full list in the complete paper: https://tomesphere.com/paper/1903.12286/full.md

---
Source: https://tomesphere.com/paper/1903.12286