# A Search Game on a Hypergraph with Booby Traps

**Authors:** Thomas Lidbetter, Kyle Lin

arXiv: 1903.12231 · 2020-01-14

## TL;DR

This paper models a search game on hypergraphs with booby traps, analyzing optimal strategies and solutions for specific hypergraph structures, revealing the complexity of finding a general closed-form solution.

## Contribution

It introduces a new game-theoretic model involving hypergraphs and booby traps, and provides solutions for special cases, highlighting the problem's complexity.

## Key findings

- Solved the game for 1-uniform hypergraphs.
- Analyzed specific cases of complete hypergraphs.
- Indicated the unlikelihood of a general closed-form solution.

## Abstract

A set of n boxes, located on the vertices of a hypergraph G, contain known but different rewards. A Searcher opens all the boxes in some hyperedge of G with the objective of collecting the maximum possible total reward. Some of the boxes, however, are booby trapped. If the Searcher opens a booby trapped box, the search ends and she loses all her collected rewards. We assume the number k of booby traps is known, and we model the problem as a zero-sum game between the maximizing Searcher and a minimizing Hider, where the Hider chooses k boxes to booby trap and the Searcher opens all the boxes in some hyperedge. The payoff is the total reward collected by the Searcher. This model could reflect a military operation in which a drone gathers intelligence from guarded locations, and a booby trapped box being opened corresponds to the drone being destroyed or incapacitated. It could also model a machine scheduling problem, in which rewards are obtained from successfully processing jobs but the machine may crash. We solve the game when G is a 1-uniform hypergraph (the hyperedges are all singletons), so the Searcher can open just 1 box. When G is the complete hypergraph (containing all possible hyperedges), we solve the game in a few cases: (1) same reward in each box, (2) k=1, and (3) n=4 and k=2. The solutions to these few cases indicate that a general simple, closed form solution to the game appears unlikely.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1903.12231/full.md

## References

9 references — full list in the complete paper: https://tomesphere.com/paper/1903.12231/full.md

---
Source: https://tomesphere.com/paper/1903.12231