Live Reconstruction of Large-Scale Dynamic Outdoor Worlds
Ondrej Miksik, Vibhav Vineet

TL;DR
This paper introduces a real-time, large-scale outdoor dynamic scene reconstruction system that explicitly models moving objects separately from the static background, enabling high-quality dense 3D reconstructions in dynamic environments.
Contribution
It presents an end-to-end, online system that segments, tracks, and reconstructs dynamic objects and background in large-scale outdoor scenes using efficient data-driven pose estimation.
Findings
Operates in near real-time for large-scale scenes
Achieves high-quality dense 3D reconstructions of dynamic environments
Demonstrates effectiveness on the KITTI dataset
Abstract
Standard 3D reconstruction pipelines assume stationary world, therefore suffer from `ghost artifacts' whenever dynamic objects are present in the scene. Recent approaches has started tackling this issue, however, they typically either only discard dynamic information, represent it using bounding boxes or per-frame depth or rely on approaches that are inherently slow and not suitable to online settings. We propose an end-to-end system for live reconstruction of large-scale outdoor dynamic environments. We leverage recent advances in computationally efficient data-driven approaches for 6-DoF object pose estimation to segment the scene into objects and stationary `background'. This allows us to represent the scene using a time-dependent (dynamic) map, in which each object is explicitly represented as a separate instance and reconstructed in its own volume. For each time step, our dynamic…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · 3D Surveying and Cultural Heritage
