MinAtar: An Atari-Inspired Testbed for Thorough and Reproducible Reinforcement Learning Experiments
Kenny Young, Tian Tian

TL;DR
MinAtar is a simplified, Atari-inspired testbed with reduced representational complexity, enabling more efficient and reproducible reinforcement learning experiments focused on behavioral challenges.
Contribution
We introduce MinAtar, a new set of environments that simplifies Atari game representations to facilitate focused behavioral RL research with less computational cost.
Findings
MinAtar allows extensive hyperparameter tuning due to lower computational demands.
Experiments with DQN and actor-critic algorithms demonstrate behavioral learning challenges.
Reproducibility is improved through more extensive and varied experimental runs.
Abstract
The Arcade Learning Environment (ALE) is a popular platform for evaluating reinforcement learning agents. Much of the appeal comes from the fact that Atari games demonstrate aspects of competency we expect from an intelligent agent and are not biased toward any particular solution approach. The challenge of the ALE includes (1) the representation learning problem of extracting pertinent information from raw pixels, and (2) the behavioural learning problem of leveraging complex, delayed associations between actions and rewards. Often, the research questions we are interested in pertain more to the latter, but the representation learning problem adds significant computational expense. We introduce MinAtar, short for miniature Atari, a new set of environments that capture the general mechanics of specific Atari games while simplifying the representational complexity to focus more on the…
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Evolutionary Algorithms and Applications
MethodsQ-Learning · Dense Connections · Convolution · Deep Q-Network
