Active Scene Learning
Erelcan Yanik, Tevfik Metin Sezgin

TL;DR
This paper introduces an active learning framework for sketch recognition that efficiently reduces annotation effort by selecting informative sketch scenes or segments for labeling, outperforming random selection methods.
Contribution
It combines scene-wise and segment-wise active learning strategies to improve sketch recognition accuracy while significantly reducing annotation costs.
Findings
Both selection schemes outperform random selection.
Segment-wise selection yields superior performance.
Achieves up to 30% savings in annotation effort.
Abstract
Sketch recognition allows natural and efficient interaction in pen-based interfaces. A key obstacle to building accurate sketch recognizers has been the difficulty of creating large amounts of annotated training data. Several authors have attempted to address this issue by creating synthetic data, and by building tools that support efficient annotation. Two prominent sets of approaches stand out from the rest of the crowd. They use interim classifiers trained with a small set of labeled data to aid the labeling of the remainder of the data. The first set of approaches uses a classifier trained with a partially labeled dataset to automatically label unlabeled instances. The others, based on active learning, save annotation effort by giving priority to labeling informative data instances. The former is sub-optimal since it doesn't prioritize the order of labeling to favor informative…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMachine Learning and Algorithms · Advanced Image and Video Retrieval Techniques · Video Analysis and Summarization
