Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents
Joseph Suarez, Yilun Du, Phillip Isola, Igor Mordatch

TL;DR
Neural MMO is a persistent, large-scale multiagent environment inspired by MMORPGs, designed to study complex interactions, skill development, and niche specialization among many competing agents.
Contribution
The paper introduces Neural MMO, a novel environment for training and evaluating large-scale multiagent systems in a persistent, MMORPG-inspired setting.
Findings
Larger populations lead to more skillful behaviors.
Agents naturally diverge into different niches.
Population size enhances agent competitiveness.
Abstract
The emergence of complex life on Earth is often attributed to the arms race that ensued from a huge number of organisms all competing for finite resources. We present an artificial intelligence research environment, inspired by the human game genre of MMORPGs (Massively Multiplayer Online Role-Playing Games, a.k.a. MMOs), that aims to simulate this setting in microcosm. As with MMORPGs and the real world alike, our environment is persistent and supports a large and variable number of agents. Our environment is well suited to the study of large-scale multiagent interaction: it requires that agents learn robust combat and navigation policies in the presence of large populations attempting to do the same. Baseline experiments reveal that population size magnifies and incentivizes the development of skillful behaviors and results in agents that outcompete agents trained in smaller…
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Taxonomy
TopicsReinforcement Learning in Robotics · Artificial Intelligence in Games · Evolutionary Game Theory and Cooperation
