Active Exploration in Markov Decision Processes
Jean Tarbouriech, Alessandro Lazaric

TL;DR
This paper addresses the challenge of active exploration in Markov decision processes, proposing a new algorithm to efficiently estimate state values despite unknown noise levels and slow mixing, validated through simulations.
Contribution
It introduces a novel algorithm for active exploration in MDPs with unknown noise, highlighting increased complexity over bandits and proposing heuristics for slow mixing issues.
Findings
Active exploration in MDPs is more complex than in bandits.
The proposed algorithm effectively estimates state means despite noise.
Heuristics help mitigate slow mixing effects.
Abstract
We introduce the active exploration problem in Markov decision processes (MDPs). Each state of the MDP is characterized by a random value and the learner should gather samples to estimate the mean value of each state as accurately as possible. Similarly to active exploration in multi-armed bandit (MAB), states may have different levels of noise, so that the higher the noise, the more samples are needed. As the noise level is initially unknown, we need to trade off the exploration of the environment to estimate the noise and the exploitation of these estimates to compute a policy maximizing the accuracy of the mean predictions. We introduce a novel learning algorithm to solve this problem showing that active exploration in MDPs may be significantly more difficult than in MAB. We also derive a heuristic procedure to mitigate the negative effect of slowly mixing policies. Finally, we…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Data Stream Mining Techniques · Smart Grid Energy Management
