Solving a Class of Non-Convex Min-Max Games Using Iterative First Order Methods
Maher Nouiehed, Maziar Sanjabi, Tianjian Huang, Jason D. Lee, Meisam, Razaviyayn

TL;DR
This paper develops iterative first-order methods to find stationary points in non-convex min-max games, extending solutions beyond convex-concave settings, with applications to machine learning tasks like fair classification.
Contribution
It introduces algorithms for non-convex min-max problems under PL and concave max-player assumptions, achieving improved convergence rates over existing methods.
Findings
Algorithms find -stationary points efficiently.
Proposed methods outperform existing algorithms in convergence speed.
Application to Fashion-MNIST improves training smoothness and generalization.
Abstract
Recent applications that arise in machine learning have surged significant interest in solving min-max saddle point games. This problem has been extensively studied in the convex-concave regime for which a global equilibrium solution can be computed efficiently. In this paper, we study the problem in the non-convex regime and show that an \varepsilon--first order stationary point of the game can be computed when one of the player's objective can be optimized to global optimality efficiently. In particular, we first consider the case where the objective of one of the players satisfies the Polyak-{\L}ojasiewicz (PL) condition. For such a game, we show that a simple multi-step gradient descent-ascent algorithm finds an \varepsilon--first order stationary point of the problem in \widetilde{\mathcal{O}}(\varepsilon^{-2}) iterations. Then we show that our framework can also be applied to the…
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Taxonomy
TopicsStochastic Gradient Optimization Techniques · Advanced Bandit Algorithms Research · Adversarial Robustness in Machine Learning
