Can We Achieve Fresh Information with Selfish Users in Mobile Crowd-Learning?
Bin Li, Jia Liu

TL;DR
This paper investigates how to maintain fresh information in mobile crowd-learning systems with selfish users, proposing a reward mechanism that optimizes age-of-information and system efficiency.
Contribution
It introduces a linear AoI-based reward mechanism and analyzes its effectiveness, achieving asymptotic optimality and bounded price of anarchy in stochastic scenarios.
Findings
Mechanism achieves asymptotic optimal AoI performance.
Bounded price of anarchy depending on system parameters.
PoA is at most 1/2 in symmetric stochastic cases.
Abstract
The proliferation of smart mobile devices has spurred an explosive growth of mobile crowd-learning services, where service providers rely on the user community to voluntarily collect, report, and share real-time information for a collection of scattered points of interest. A critical factor affecting the future large-scale adoption of such mobile crowd-learning applications is the freshness of the crowd-learned information, which can be measured by a metric termed ``age-of-information'' (AoI). However, we show that the AoI of mobile crowd-learning could be arbitrarily bad under selfish users' behaviors if the system is poorly designed. This motivates us to design efficient reward mechanisms to incentivize mobile users to report information in time, with the goal of keeping the AoI and congestion level of each PoI low. Toward this end, we consider a simple linear AoI-based reward…
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Taxonomy
TopicsAge of Information Optimization · Congenital Heart Disease Studies · Distributed Sensor Networks and Detection Algorithms
