# Accelerating parameter inference with graphics processing units

**Authors:** D. Wysocki (1), R. O'Shaughnessy (1), Y-L. L. Fang (2), Jacob Lange, (1) ((1) Center for Computational Relativity, Gravitation, Rochester, Institute of Technology, (2) Computational Science Initiative, Brookhaven, National Laboratory)

arXiv: 1902.04934 · 2019-04-24

## TL;DR

This paper demonstrates how adapting parts of the RIFT algorithm to GPUs significantly accelerates gravitational wave parameter inference, reducing computational cost and latency for low-latency multimessenger astronomy.

## Contribution

The paper introduces GPU-accelerated components of the RIFT algorithm, achieving substantial performance improvements in gravitational wave data analysis.

## Key findings

- GPU implementation speeds up inference process
- Reduces overall computational cost
- Enables faster low-latency analysis

## Abstract

Gravitational wave Bayesian parameter inference involves repeated comparisons of GW data to generic candidate predictions. Even with algorithmically efficient methods like RIFT or reduced-order quadrature, the time needed to perform these calculations and overall computational cost can be significant compared to the minutes to hours needed to achieve the goals of low-latency multimessenger astronomy. By translating some elements of the RIFT algorithm to operate on graphics processing units (GPU), we demonstrate substantial performance improvements, enabling dramatically reduced overall cost and latency.

## Full text

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## Figures

15 figures with captions in the complete paper: https://tomesphere.com/paper/1902.04934/full.md

## References

50 references — full list in the complete paper: https://tomesphere.com/paper/1902.04934/full.md

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Source: https://tomesphere.com/paper/1902.04934