The StarCraft Multi-Agent Challenge
Mikayel Samvelyan, Tabish Rashid, Christian Schroeder de Witt, Gregory, Farquhar, Nantas Nardelli, Tim G. J. Rudner, Chia-Man Hung, Philip H. S., Torr, Jakob Foerster, Shimon Whiteson

TL;DR
The paper introduces the StarCraft Multi-Agent Challenge (SMAC), a standardized benchmark based on StarCraft II for evaluating deep multi-agent reinforcement learning algorithms in cooperative, partially observable environments.
Contribution
It presents SMAC as a new benchmark environment, along with recommended evaluation practices and an open-source framework with state-of-the-art algorithms.
Findings
SMAC provides diverse challenge maps for multi-agent RL.
Open-source framework facilitates benchmarking and comparison.
Best agents demonstrate effective coordination in complex scenarios.
Abstract
In the last few years, deep multi-agent reinforcement learning (RL) has become a highly active area of research. A particularly challenging class of problems in this area is partially observable, cooperative, multi-agent learning, in which teams of agents must learn to coordinate their behaviour while conditioning only on their private observations. This is an attractive research area since such problems are relevant to a large number of real-world systems and are also more amenable to evaluation than general-sum problems. Standardised environments such as the ALE and MuJoCo have allowed single-agent RL to move beyond toy domains, such as grid worlds. However, there is no comparable benchmark for cooperative multi-agent RL. As a result, most papers in this field use one-off toy problems, making it difficult to measure real progress. In this paper, we propose the StarCraft Multi-Agent…
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Taxonomy
TopicsReinforcement Learning in Robotics · Auction Theory and Applications · Metaheuristic Optimization Algorithms Research
