User Interface as a Thinging Machine
Sabah Al-Fedaghi

TL;DR
This paper introduces a diagrammatic methodology for designing user interfaces by modeling them as 'thinging machines' with structured states, aiming to handle heterogeneity and variability in interaction design.
Contribution
It proposes a novel diagrammatic approach to specify UI systems as structured machines with defined states, enhancing design clarity and consistency.
Findings
Applicable to conceptualizing space as a machine
Suitable for designing UIs in specific environments
Provides a uniform structure for system behavior
Abstract
The availability of interaction devices has raised interest in techniques to support the user interface (UI). A UI specification describes the functions that a system provides to its users by capturing the interface details and includes possible actions through interaction elements. UI developers of interactive systems have to address multiple sources of heterogeneity, including end users heterogeneity and variability of the context of use. This paper contributes to the notion of interactivity and interfacing by proposing a methodology for producing engineering-type diagrams of (abstract) machine processes that can specify uniform structure and behavior of systems through a synchronic order of states (stages): creation, release, transfer, receive, and process. As an example, the diagrammatic methodology is applied to conceptualizing space as a machine. The resulting depiction seems…
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Taxonomy
TopicsUsability and User Interface Design · Interactive and Immersive Displays · Data Visualization and Analytics
