# A Sublinear Bound on the Cop Throttling Number of a Graph

**Authors:** Anthony Bonato, Sean English

arXiv: 1901.09011 · 2019-01-28

## TL;DR

This paper establishes a sublinear upper bound on the cop throttling number in the Cops and Robbers game, connecting graph parameters with advanced mathematical functions to improve understanding of pursuit-evasion dynamics.

## Contribution

The paper introduces the first sublinear bound on the cop throttling number for connected graphs, answering an open question in the field.

## Key findings

- Proves a sublinear upper bound involving Lambert W function
- Connects cop throttling number with graph size and complexity
- Advances theoretical understanding of pursuit-evasion games

## Abstract

We provide a sublinear bound on the cop throttling number of a connected graph. Related to the graph searching game Cops and Robbers, the cop throttling number, written $\mathrm{th}_c(G)$, is given by $\mathrm{th}_c(G)=\min_k\{k+\mathrm{capt}_k(G)\}$, in which $\mathrm{capt}_k(G)$ is the $k$-capture time, or the length of a game of Cops and Robbers with $k$ cops on the graph $G$, assuming both players play optimally.   No general sublinear bound was known on the cop throttling number of a connected graph. Towards a question asked by Breen et al., we prove that $\mathrm{th}_c(G)\leq \frac{(2+o(1))n\sqrt{W(\log(n))}}{\sqrt{\log(n)}},$ where $W=W(x)$ is the Lambert W function.

## Full text

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## References

17 references — full list in the complete paper: https://tomesphere.com/paper/1901.09011/full.md

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Source: https://tomesphere.com/paper/1901.09011