How strong can the Parrondo effect be?
S. N. Ethier, Jiyeon Lee

TL;DR
This paper investigates the potential strength of the Parrondo effect, demonstrating that with arbitrary parameters and sequences, the combined game can yield profits arbitrarily close to 100%.
Contribution
It extends the understanding of the Parrondo effect by showing how parameter choices and game sequences can maximize the profit rate.
Findings
Profit rate can approach 100% with appropriate parameters.
Arbitrary periodic sequences can optimize the Parrondo effect.
The effect's strength is unbounded under certain conditions.
Abstract
If the parameters of the original Parrondo games and are allowed to be arbitrary, subject to a fairness constraint, and if the two (fair) games and are played in an arbitrary periodic sequence, then the rate of profit can not only be positive, it can be arbitrarily close to 1 (i.e., 100%).
| 00 | 0 | |||||
|---|---|---|---|---|---|---|
| 3 | 2 | 0025 | 05 | 0.711662 | ||
| 5 | 3 | 0125 | 07 | 0.898263 | ||
| 7 | 3 | 0625 | 09 | 0.971238 | ||
| 9 | 3 | 3125 | 11 | 0.992671 |
| 0 | ||||||
|---|---|---|---|---|---|---|
| 3 | 0.407641 | 0.133369 | 0025 | 0.2779260 | 0.482769 | |
| 5 | 0.420756 | 0.229111 | 0125 | 0.1507220 | 0.709914 | |
| 7 | 0.399201 | 0.279864 | 0625 | 0.0739646 | 0.854806 | |
| 9 | 0.376138 | 0.318393 | 3125 | 0.0345306 | 0.931535 |
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Taxonomy
TopicsEconomic theories and models · Game Theory and Applications · Complex Systems and Time Series Analysis
How strong can the Parrondo effect be?
S. N. Ethier and Jiyeon Lee Department of Mathematics, University of Utah, 155 S. 1400 E., Salt Lake City, UT 84112, USA. e-mail: [email protected]. Partially supported by a grant from the Simons Foundation (429675).Department of Statistics, Yeungnam University, 280 Daehak-Ro, Gyeongsan, Gyeongbuk 38541, South Korea. e-mail: [email protected]. Supported by the Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education (NRF-2018R1D1A1B07042307).
Abstract
If the parameters of the original Parrondo games and are allowed to be arbitrary, subject to a fairness constraint, and if the two (fair) games and are played in an arbitrary periodic sequence, then the rate of profit can not only be positive, it can be arbitrarily close to 1 (i.e., 100%).
1 Introduction
The Parrondo effect appears when two fair coin-tossing games, and , played in a random sequence or in some periodic sequence such as , form a winning game. Let us define a -coin to be a coin with probability of heads. In the original capital-dependent games of Parrondo (Harmer and Abbott, 1999), game uses a fair coin, while game uses two biased coins, a -coin if capital is congruent to 0 (mod 3) and a -coin otherwise, where
[TABLE]
(These coins can be physically realized with dice; see Figure 1.) The player wins one unit with heads and loses one unit with tails. Both games are fair, but the random mixture, denoted by and interpreted as the game in which the toss of a fair coin determines whether game or game is played, has long-term cumulative profit per game played (hereafter, rate of profit)
[TABLE]
and the pattern has rate of profit
[TABLE]
Dinis (2008) found that the pattern has the highest rate of profit, namely
[TABLE]
These rates of profit are rather modest. Can we modify the games to make the rates of profit more substantial? To put it more precisely, how large can the rate of profit be if we vary the parameters of the games, subject to a fairness constraint? We will focus on periodic sequences, where the rates of profit tend to be larger than with random sequences.
Game is always the same fair-coin-tossing game. With an integer, game is a mod capital-dependent game that uses two biased coins, a -coin () if capital is congruent to 0 (mod ), and a -coin () otherwise. The probabilities and must be such that game is fair, which requires the constraint
[TABLE]
or equivalently,
[TABLE]
for some . The special case of and gives (1). The games are played in some pattern , repeated ad infinitum. We denote the rate of profit by , so that the rates of profit in (2) and (3) in this notation become and .
How large can be? The answer, perhaps surprisingly, is that it can be arbitrarily close to 1 (i.e., 100%).
Theorem 1**.**
[TABLE]
The proof is deferred to Section 4.
We can compute for (the modulo number in game ) and pattern as a function of (the parameter in (4)). Indeed, the method of Ethier and Lee (2009) applies if is odd, and generalizations of it apply if is even; see Section 2 for details. For example,
[TABLE]
This and other examples suggest that typically is decreasing in , hence maximized at . (There are exceptions, which include, when is odd, with odd.) We excluded the case in (4), but now we want to include it. We find that
[TABLE]
(by (5)) and
[TABLE]
Thus, we take in what follows.
For a given , we expect that we can maximize the rate of profit with a pattern of the form
[TABLE]
for some positive integer . Notice that this is if and if .
Let us explain the intuition behind (8). Only the plays of game are random. Game is deterministic and very simple: If capital is congruent to 0 (mod ), we lose one unit, otherwise we win one unit. Notice that cumulative profit remains bounded by when game is played repeatedly, hence cumulative profit per game played tends to 0 as the number of games played tends to infinity, and game is (asymptotically) fair.
Clearly, the optimal strategy, if it were legal, would be to play game when capital is congruent to 0 (mod ) and to play game otherwise. With initial capital congruent to 0 (mod ), this strategy could be described as playing the pattern , where is the geometric random variable equal to the number of plays of game needed to achieve a win at that game. Of course, random patterns are not ordinarily considered, so (8) seems a reasonable nonrandom approximation for some positive integer .
First, assume that is odd and initial capital is congruent to 0 (mod ). If all plays of game result in losses, cumulative profit is after one play of (8); otherwise it is . If initial capital is congruent to (mod ), then after one play of (8), cumulative profit is 1 with probability 1.
Second, assume that is even and again initial capital is congruent to 0 (mod ). If the number of wins in the plays of game is 0, cumulative profit is [math] after one play of (8); if the number of wins is between 1 and , inclusive, cumulative profit is ; if the number of wins is between and , inclusive, cumulative profit is ; if the number of wins is between and , inclusive, cumulative profit is ; and so on. If initial capital is congruent to (mod ), then after one play of (8), cumulative profit is 0 with probability 1.
The probabilistic structure of capital growth after multiple plays of (8) can be analyzed precisely from these observations, and we can evaluate the exact rate of profit.
Theorem 2**.**
Let be an odd integer and be a positive integer. Then
[TABLE]
regardless of initial capital.
Let be an even integer and be a positive integer. Then
[TABLE]
The formula in (9) is consistent with (6) and (7). The sum in (10) is equal to if and bounded below by in general. Theorem 2 implies Theorem 1, as we will confirm later. The proof of Theorem 2 is deferred to Section 4. Table 1 illustrates (9) with several examples.
We do not consider random mixtures of games and . Although we expect that the rate of profit, which we denote by , can be made arbitrarily close to 1 by suitable choice of the modulo number in game , the parameter in (4), and the probability with which game is played, we cannot prove it. However, see Table 2 for several examples.
2 SLLN for periodic sequences of games
Ethier and Lee (2009) proved a strong law of large numbers and a central limit theorem for periodic sequences of Parrondo games of the form , repeated ad infinitum, where and are positive integers. Below we state a generalization of the SLLN to arbitrary patterns. Later we will weaken the hypotheses as needed.
First, it should be mentioned that several other authors have studied periodic sequences of Parrondo games. Pyke (2003) discussed one example, , which he regarded as the alternation of and . His method is sound but his stated “asymptotic average gain” for that example is inaccurate, and the source of the error is unknown. Kay and Johnson (2003) studied patterns of the form in the context of history-dependent Parrondo games, and gave an expression for the rate of profit that is consistent with (11) below. Key, Kłosek, and Abbott (2006), as well as Rémillard and Vaillancourt (2019), took a different approach, analyzing periodic sequences of Parrondo games in terms of transience to and recurrence instead of in terms of the rate of profit.
Theorem 3**.**
Let and be transition matrices for Markov chains in a finite state space . Let , where each is or , be a pattern of s and s of length . Assume that is irreducible and aperiodic, and let the row vector be the unique stationary distribution of . Given a real-valued function on , define the payoff matrix . Define and , where denotes the Hadamard entrywise product, and put
[TABLE]
where denotes a column vector of s with entries indexed by . Let be a nonhomogeneous Markov chain in with transition matrices , , …, , , , …, , , and so on, and let the initial distribution be arbitrary. For each , define and . Then a.s.
Proof.
The proof is identical to the proof of Theorem 6 of Ethier and Lee (2009). However, here we have assumed fewer hypotheses and should explain why. First, it is unnecessary to assume that and are irreducible and aperiodic because that assumption is not needed. It is also unnecessary to assume that all cyclic permutations of are irreducible and aperiodic because that assumption is redundant; it suffices that itself be irreducible and aperiodic. Finally, we assumed in the original theorem that the Markov chain
[TABLE]
is irreducible and aperiodic, and we claim that this assumption is also redundant. The state space of (12) is the set of such that
[TABLE]
and its transition matrix is given by
[TABLE]
We use the fact that a necessary and sufficient condition for a finite Markov chain to be irreducible and aperiodic is that some power of its transition matrix has all entries positive. It is straightforward to show that has all entries positive if does. Indeed,
[TABLE]
Because is irreducible and aperiodic, so too is . ∎
As an illustration, we can use (11) to confirm (2) and (3), in which case ,
[TABLE]
and the payoff matrix is
[TABLE]
More generally, we wish to apply Theorem 3 with
[TABLE]
( is the modulo number in game ), the transition matrices
[TABLE]
[TABLE]
where and are given by (4), and the payoff matrix
[TABLE]
There are five cases that we want to consider.
Let the pattern of Theorem 3 be arbitrary. If and is odd (), then is irreducible and aperiodic. 2. 2.
Let the pattern be arbitrary. If , is even (), and is odd, then is irreducible and periodic with period 2. 3. 3.
Let the pattern be arbitrary. If , is even (), and is even, then is reducible with two aperiodic recurrent classes, each of size . 4. 4.
Let the pattern have the form for a positive integer . If and is odd (), then is reducible with one aperiodic recurrent class of size 2 and transient states. 5. 5.
Let the pattern have the form for a positive integer . If and is even (), then is reducible with two absorbing states and transient states.
Theorem 3 applies directly only to Case 1. Nevertheless, the theorem can be extended so as to apply first to Cases 1 and 4, then to Cases 3 and 5, and finally to Case 2. We begin by generalizing Theorem 3 so as to apply to Cases 1 and 4.
Theorem 3*′*.
Theorem 3 holds with “is irreducible and aperiodic” replaced by “has only one recurrent class, which is aperiodic”.
Proof.
Assume that has only one recurrent class, which is aperiodic. Let be the unique recurrent class. The stationary distribution of is unique and satisfies if and otherwise. For some , for all . With the help of (2) we find that has all entries positive, hence is irreducible and aperiodic.
An example may help to clarify this argument. Consider the special case of (14)–(17) (with (4)) in which and , and let . Then , and the state space for the Markov chain , , … is with corresponding transition matrix
[TABLE]
which is irreducible and aperiodic.
The remainder of the proof follows that of Theorem 6 of Ethier and Lee (2009). ∎
We turn to Cases 3 and 5, which require a new formulation of Theorem 3, the difficulty being that the limit in the SLLN depends on the initial distribution of the underlying Markov chain.
Theorem 4**.**
Let and be transition matrices for Markov chains in a finite state space . Let , where each is or , be a pattern of s and s of length . Assume that is reducible with two recurrent classes and , both of which are aperiodic, and possibly some transient states, and let the row vectors and be the unique stationary distributions of concentrated on and , respectively. Given a real-valued function on , define the payoff matrix . Define and , where denotes the Hadamard entrywise product, and put
[TABLE]
for , where denotes a column vector of s with entries indexed by . Let be a nonhomogeneous Markov chain in with transition matrices , , …, , , , …, , , and so on, and let its initial state be . Let . For each , define and . Then a.s.
Proof.
The argument used to prove the conclusion of Theorem 3 when is the initial distribution applies here, allowing us to prove that a.s. if is the initial distribution, then if the initial state belongs to , for . Let . Then , and the stated conclusion readily follows. ∎
We conclude this section by addressing Case 2.
Theorem 3*′′*.
Theorem 3 holds with “is irreducible and aperiodic” replaced by “is irreducible and periodic with period 2”.
Proof.
The idea is to apply Theorem 4 with the pattern replaced by the pattern , which has the same limit in the SLLN. In particular, is replaced by . The assumption that is irreducible with period 2 means that is the disjoint union of and , and transitions under take to and to . This means that is reducible with two recurrent classes, and , and no transient states. Let the row vectors and be the unique stationary distributions of concentrated on and , respectively. Then and . Consequently, the limit starting in is, according to Theorem 4,
[TABLE]
where is the unique stationary distribution of , and this is (11). The limit starting in is the same but with and interchanged, and again this is (11). ∎
For example, we find that
[TABLE]
as a consequence of Theorem , and
[TABLE]
as a consequence of Theorem 4. Recalling the five cases below (14)–(17), these two examples correspond to Cases 2 and 3, respectively, whereas (5) corresponds to Case 1.
Finally, we point out that Rémillard and Vaillancourt (2019) have addressed some of the same issues that we encountered in this section, namely reducibility, periodicity, and more than one recurrent class, albeit by different methods.
3 Mean of a binomial-like distribution
Here we want to find the mean of a discrete distribution that depends, like the binomial, on two parameters, a positive integer and . The distribution does not appear to have a name. The formula for the probability mass function depends on whether is even or odd, so we treat the two cases separately. We use the convention that .
In the case with a positive integer, consider a particle that starts at . At each time step, it moves one unit to the right with probability or one unit up with probability , stopping at the first time it reaches the boundary , . Let denote the -coordinate of its final position. Then
[TABLE]
Each lattice path ending at has probability , and the binomial coefficient counts the number of paths that end at if is even, and at if is odd because in the latter case the path must first reach . See Figure 2.
In the case with a positive integer, again consider a particle that starts at . At each time step, it moves one unit to the right with probability or one unit up with probability , stopping at the first time it reaches the boundary , . Let denote the -coordinate of its final position. Then
[TABLE]
Each lattice path ending at has probability , and the binomial coefficient counts the number of paths that end at if is odd, and at if is even because in the latter case the path must first reach . See Figure 3.
Lemma 5**.**
[TABLE]
Equivalently,
[TABLE]
Proof.
We give separate proofs for even and odd, both by induction. To initialize, in the case, the probability mass function is at 0 and at 1, so (20) holds. In the case, the probability mass function is at 0, at 1, and at 2, so again (20) holds.
Now assume that (20) holds for . We must show that it holds for . By the interpretation of the distribution (see Figure 2),
[TABLE]
We conclude that
[TABLE]
proving the lemma when is even.
Now assume that (20) holds for . We must show that it holds for . By the interpretation of the distribution (see Figure 3),
[TABLE]
We conclude that
[TABLE]
proving the lemma when is odd. ∎
Lemma 6**.**
[TABLE]
Equivalently,
[TABLE]
Proof.
As with Lemma 5, we give separate proofs for even and odd, both by induction. To initialize, in the case, the probability mass function is at 0 and at 1, so the mean is and (21) holds. In the case, the probability mass function is at 0, at 1, and at 2, so the mean is and again (21) holds.
Now assume that (21) holds for . We must show that it holds for . By the interpretation of the distribution (see Figure 2),
[TABLE]
We conclude from the induction hypothesis and Lemma 5 that
[TABLE]
proving the lemma when is even.
Now assume that (21) holds for . We must show that it holds for . By the interpretation of the distribution (see Figure 3),
[TABLE]
We conclude from the induction hypothesis and Lemma 5 that
[TABLE]
proving the lemma when is odd. ∎
We conclude this section with alternative interpretations of the distribution of , given by (18) if and by (19) if , that do not require separate formulations for even and odd.
- •
Consider a particle that starts at . At each time step, it moves one unit to the right with probability or one unit up with probability , stopping at the first time it reaches or crosses the boundary , . Let denote the -coordinate of its final position.
- •
Consider a particle that starts at . At each time step, it moves one unit to the right with probability or two units up with probability , stopping at the first time it reaches or crosses the boundary , . Let denote the -coordinate of its final position.
- •
Consider a particle that starts at . At each time step, it moves one unit to the right with probability or one unit up with probability followed by another unit up with probability 1, stopping at the first time it reaches the boundary , . Let denote the -coordinate of its final position.
The last of these interpretations is the context in which the distribution arises in Section 4 below.
4 Proofs of Theorems 1 and 2
Proof of Theorem 1.
The result is immediate from Theorem 2 provided we can show that is continuous at 0. We use Theorem 3, , or 4 to evaluate , which is a rational function of . The only potential singularities are those of the stationary distribution (or or ). But the existence and uniqueness of (or or ) for ensures that is real analytic there, hence continuous. ∎
We give two proofs of Theorem 2, the first one direct (depending solely on Theorems and 4) but complicated, and the second one more easily understood but depending on Theorems and 4 and Lemmas 5 and 6.
First proof of Theorem 2.
First assume that is odd. Since , Theorem tells us that the rate of profit, regardless of initial capital, can be expressed as
[TABLE]
where is the stationary distribution of . Since and is odd, is reducible with one recurrent class and transient states. From the observations about the pattern in Section 1 it follows that and so that the stationary distribution is given by , where
[TABLE]
Except for the factor , all of the terms in (4) have the form for a transition matrix . Therefore, using , we have
[TABLE]
showing that we need only determine two of the entries of to evaluate (23).
We first consider the transition matrix for . When , we have . When , from state 0 we can reach state after plays of if there are at least wins from the plays of game , after which we can move to state 0 with an additional win from game . Thus, we have
[TABLE]
For all , we have Using (23), for ,
[TABLE]
and for ,
[TABLE]
Summing these terms, we have
[TABLE]
Next we consider the transition matrix for . For even , we have and , from which we obtain, via (23),
[TABLE]
Now let be odd. Assume we start from state 0. With at least wins from plays of game , we can reach state or an even state to its right after plays of game , and then move to state 0 after additional plays of game . Thus, we have
[TABLE]
Moreover, . Thus, for odd we obtain, via (23),
[TABLE]
Summing over , we have
[TABLE]
For the double sum in (25), a change of variables gives
[TABLE]
There are two cases. If , which also makes the double sum in (24) zero, then this becomes
[TABLE]
and (4) becomes
[TABLE]
If , it suffices to verify the following identity:
[TABLE]
For ,
[TABLE]
where the first equality uses (4) and the last equality uses the relationship between the binomial and negative binomial distributions. (The first sum within brackets is the probability that, in a sequence of independent Bernoulli trials with success probability , at most trials are needed for the th success, and the second sum is the probability that at least successes occur in trials.)
Next assume that is even. Theorem 4 tells us that the rate of profit can be expressed as
[TABLE]
where if initial capital is even and if initial capital is odd.
Except for the factor , all of the terms in (4) have the form for a transition matrix , and
[TABLE]
For with , and . For with , if is odd and
[TABLE]
if is even. Finally, if is odd and if is even.
Therefore, if initial capital is odd,
[TABLE]
and if initial capital is even,
[TABLE]
It remains to check that this last expression coincides with the formula in (10). The quantity within braces is equal to
[TABLE]
and the proof is complete. ∎
Second proof of Theorem 2.
First, fix an odd integer and a positive integer . We apply Theorem assuming (14)–(17) with in (4) and with , to conclude that
[TABLE]
(The theorem tells us that the rate of profit does not depend on initial capital, so for convenience we take initial capital congruent to 0 (mod ).) Here is the player’s sequence of cumulative profits. We can evaluate .
We denote by , , the probability mass function in (18) if and in (19) if . We claim that
[TABLE]
with . The result follows by using the third of the alternative interpretations of the distribution in (18) and (19) at the end of Section 3.
We can now evaluate, with the help of Lemmas 5 and 6, mean profit after games:
[TABLE]
We divide by and let to obtain
[TABLE]
so (9) follows from this and (28).
Second, fix an even integer and a positive integer . We apply Theorem 4 assuming (14)–(17) with in (4) and with , to conclude that (28) holds. (The theorem tells us that the rate of profit depends on initial capital only through its parity, so for convenience we take initial capital congruent to 0 (mod ) if initial capital is even, or congruent to (mod ) if odd.) Recalling from Section 1 that, with initial capital congruent to 0 (mod ), each play of results in a mean profit of
[TABLE]
we find that
[TABLE]
With initial capital congruent to (mod ), , so
[TABLE]
and (10) follows from the last two limits and (28). ∎
Acknowledgments
We are grateful to Derek Abbott for raising the question addressed here and to Ira Gessel for suggesting the lattice path interpretation of the distribution defined by (18) and (19).
The reference list from the paper itself. Each links out to its DOI / PubMed record.
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- 2Ethier, S. N. and Lee, J. (2009) Limit theorems for Parrondo’s paradox. Electronic J. Probab. 14 (62) 1827–1862.
- 3Harmer, G. P. and Abbott, D. (1999) Parrondo’s paradox. Statist. Sci. 14 (2) 206–213.
- 4Kay, R. J. and Johnson, N. F. (2003) Winning combinations of history-dependent games. Phys. Rev. E 67 (5) 056128.
- 5Key, E. S., Kłosek, M. M., and Abbott, D. (2006) On Parrondo’s paradox: How to construct unfair games by composing fair games. ANZIAM J. 47 (4) 495–512.
- 6Pyke, R. (2003) On random walks and diffusions related to Parrondo’s games. In: Moore, M., Froda, S., and Léger, C. (eds.) Mathematical Statistics and Applications: Festschrift for Constance Van Eeden . Institute of Mathematical Statistics, Lecture Notes–Monograph Series 42 , Beachwood, OH, 185–216.
- 7Rémillard, B. and Vaillancourt, J. (2019) Combining losing games into a winning game. Fluct. Noise Lett. 18 (1) 1950003.
