Synthesizing facial photometries and corresponding geometries using generative adversarial networks
Gil Shamai, Ron Slossberg, Ron Kimmel

TL;DR
This paper introduces a novel GAN-based method for generating realistic human facial geometries and textures by overcoming geometric data challenges and controlling mapping distortions, producing diverse, high-quality synthetic faces.
Contribution
It proposes a new approach to generate realistic facial geometries and textures using GANs with a global mapping technique and correlation modeling, addressing geometric deep learning challenges.
Findings
Successfully generates diverse realistic facial geometries and textures.
Maintains high realism and identity diversity in synthetic faces.
Introduces a method for training GANs on partially corrupted data.
Abstract
Artificial data synthesis is currently a well studied topic with useful applications in data science, computer vision, graphics and many other fields. Generating realistic data is especially challenging since human perception is highly sensitive to non realistic appearance. In recent times, new levels of realism have been achieved by advances in GAN training procedures and architectures. These successful models, however, are tuned mostly for use with regularly sampled data such as images, audio and video. Despite the successful application of the architecture on these types of media, applying the same tools to geometric data poses a far greater challenge. The study of geometric deep learning is still a debated issue within the academic community as the lack of intrinsic parametrization inherent to geometric objects prohibits the direct use of convolutional filters, a main building block…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Face recognition and analysis · Aesthetic Perception and Analysis
MethodsConvolution · Dogecoin Customer Service Number +1-833-534-1729
