Soft Rasterizer: Differentiable Rendering for Unsupervised Single-View Mesh Reconstruction
Shichen Liu, Weikai Chen, Tianye Li, Hao Li

TL;DR
This paper introduces a differentiable rasterizer based on silhouettes, enabling unsupervised 3D mesh reconstruction from a single image by back-propagating rendering loss without 3D data.
Contribution
It presents the first non-parametric, truly differentiable silhouette-based rasterizer that improves unsupervised 3D mesh reconstruction from images.
Findings
Outperforms state-of-the-art unsupervised methods quantitatively and qualitatively.
Achieves comparable or better results than supervised methods, especially on real-world data.
Enables end-to-end training of 3D mesh generators without 3D ground truth.
Abstract
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input image. However, standard rendering pipelines involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence suitable for learning. We present the first non-parametric and truly differentiable rasterizer based on silhouettes. Our method enables unsupervised learning for high-quality 3D mesh reconstruction from a single image. We call our framework `soft rasterizer' as it provides an accurate soft approximation of the standard rasterizer. The key idea is to fuse the probabilistic contributions of all mesh triangles with respect to the rendered pixels. When combined with a mesh generator in…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
