# Solving Simple Stochastic Games with few Random Nodes faster using   Bland's Rule

**Authors:** David Auger, Pierre Coucheney, Yann Strozecki

arXiv: 1901.05316 · 2019-01-17

## TL;DR

This paper introduces a faster algorithm for solving simple stochastic games with few random nodes by adapting Bland's rule, reducing randomness and improving expected running time.

## Contribution

It presents a simplified iterative algorithm using Bland's rule, achieving exponential speed-up for games with limited random nodes.

## Key findings

- Expected running time of 2^{O(k)} for k random nodes
- Reduced randomness compared to Ludwig's algorithm
- Applicable to general random nodes with arbitrary outdegree

## Abstract

The best algorithm so far for solving Simple Stochastic Games is Ludwig's randomized algorithm which works in expected $2^{O(\sqrt{n})}$ time. We first give a simpler iterative variant of this algorithm, using Bland's rule from the simplex algorithm, which uses exponentially less random bits than Ludwig's version. Then, we show how to adapt this method to the algorithm of Gimbert and Horn whose worst case complexity is $O(k!)$, where $k$ is the number of random nodes. Our algorithm has an expected running time of $2^{O(k)}$, and works for general random nodes with arbitrary outdegree and probability distribution on outgoing arcs.

## Full text

_Full body text omitted from this summary view._ Fetch the complete paper as Markdown: https://tomesphere.com/paper/1901.05316/full.md

## Figures

6 figures with captions in the complete paper: https://tomesphere.com/paper/1901.05316/full.md

## References

24 references — full list in the complete paper: https://tomesphere.com/paper/1901.05316/full.md

---
Source: https://tomesphere.com/paper/1901.05316