# Generic Primitive Detection in Point Clouds Using Novel Minimal Quadric   Fits

**Authors:** Tolga Birdal, Benjamin Busam, Nassir Navab, Slobodan Ilic and, Peter Sturm

arXiv: 1901.01255 · 2019-01-08

## TL;DR

This paper introduces a novel method for detecting various 3D primitives in cluttered point clouds using minimal quadric fits, a new Hough voting scheme, and RANSAC, enabling accurate, efficient, and segmentation-free detection of multiple primitive types.

## Contribution

The paper presents the first unified approach for generic primitive detection in point clouds using minimal quadric fits and a new voting scheme, without requiring segmentation.

## Key findings

- Effective detection of multiple primitive types in cluttered scenes.
- Reduced computational complexity from O(N^4) to O(N^3).
- Demonstrated high accuracy and flexibility through extensive experiments.

## Abstract

We present a novel and effective method for detecting 3D primitives in cluttered, unorganized point clouds, without axillary segmentation or type specification. We consider the quadric surfaces for encapsulating the basic building blocks of our environments - planes, spheres, ellipsoids, cones or cylinders, in a unified fashion. Moreover, quadrics allow us to model higher degree of freedom shapes, such as hyperboloids or paraboloids that could be used in non-rigid settings.   We begin by contributing two novel quadric fits targeting 3D point sets that are endowed with tangent space information. Based upon the idea of aligning the quadric gradients with the surface normals, our first formulation is exact and requires as low as four oriented points. The second fit approximates the first, and reduces the computational effort. We theoretically analyze these fits with rigor, and give algebraic and geometric arguments. Next, by re-parameterizing the solution, we devise a new local Hough voting scheme on the null-space coefficients that is combined with RANSAC, reducing the complexity from $O(N^4)$ to $O(N^3)$ (three points). To the best of our knowledge, this is the first method capable of performing a generic cross-type multi-object primitive detection in difficult scenes without segmentation. Our extensive qualitative and quantitative results show that our method is efficient and flexible, as well as being accurate.

## Full text

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## Figures

24 figures with captions in the complete paper: https://tomesphere.com/paper/1901.01255/full.md

## References

66 references — full list in the complete paper: https://tomesphere.com/paper/1901.01255/full.md

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Source: https://tomesphere.com/paper/1901.01255